In this update1
Full notes
Full Endzone Girls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Server
- Balance
- UI and audio
Endzone Girls changes
[Update List]
Added Zone4
10 stages in total, with tutorials and story included
Unlock 6 new buildings/units
Added new zombie - Raider type, extremely fast, luckily players have time stop ability! (Maybe change time stop to -90% speed to increase difficulty! Just kidding...)
Clearing stages 4-3 and 4-8 will unlock new features and systems
Added Building/Unit Improvement System
To empower players to fight unknown threats, after clearing (Chapter 4 Stage 8), the Building/Unit Improvement System will be unlocked.
Players can use serum to improve unit abilities during battle preparation.
There are "Tier 1 Improvements" and "Tier 2 Improvements."
The ability pool is the same, but the required materials differ.
Improvement grants one random ability from the following:
Biological Fiber Synthesis - increases resource gain
Iron Metal Refining - increases resource gain
Network Expansion - affects attack range
Network Contraction - affects attack range
Bioenergy Amplification - affects health
Titanium Alloy Frame - affects health
ZΔ-type Warhead - affects attack power
ZΩ-type Warhead - affects attack power
Rapid Fire Chip - affects attack speed
Magazine Core Expansion Module - affects max magazine
Bullet Flow Supply - affects max magazine
Reflective Reload Circuit - affects magazine cooldown
PΣ-type Warhead - affects penetration
ZΨ-type Warhead - affects bullet speed
ZΛ-type Warhead - affects bullet speed
Modular Structure - affects building cooldown
Developer note: Actually there were more types, but during testing the developer couldn’t get the desired effect... so finally only the above types remain!
After improvement, the unit stats permanently change. Players can customize with different added attributes to match their style.
Improvement will overwrite the original ability.
Currently only Tier 1 abilities can be obtained.
Tip for players... for example, you can improve Weapon A to be used early game, Weapon B for late game. Some hints are hidden in the game.
Other than that, players are encouraged to create unique playstyles.
Added Player Custom Attack Mode System
To provide advanced players with better command, at mid-stage of (Chapter 4 Stage 3), unit attack mode control will unlock.
Game starts with default basic mode applied.
Press (T) or click attack mode icon to switch to that mode.
Switching mode at any time changes the default mode.
After creating units, default mode applies automatically.
Click on units after creation to change attack mode.
To prevent excessive attack mode operations, changing attack mode applies to default mode.
Therefore, if it’s too difficult, just don’t press (T), it will keep original attack mode.
New attack modes at certain deployment points provide new strategies for players.
Mode 1: Attack the closest target to the unit
There are 2 types of units
The first type focuses fire until the current target leaves range or dies before switching target.
The other attacks the closest target currently.
Mode 2: Random attack, will not switch target until current target leaves range or dies.
Players can select appropriate attack mode depending on tactics.
Character Skill Balancing
Weakened some overpowered characters under the new system.
Strengthened some currently too weak characters.
Some characters gained new skills or improved abilities.
UI Improvements
When mutants drop serum on kill, the dialog no longer shows as a large popup but as a smaller dialog on the top-left corner, disappearing within 3 seconds.
When creating units, required resources show in hand, no need to open details.
Detailed info will show the improved ability effects.
Game Values Disclosure
Build cost - minimum is 0
Upgrade cost - when original upgrade cost > 1, minimum is 1
Range - minimum is 1.75
Bullet speed - minimum is 2
Building cooldown
Source
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