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Steam News12 June 20251y ago

[Dev Log - 3] This Week's Updates & Future Plans!

[Update List] Added Zone4 10 stages in total, with tutorials and story included Unlock 6 new buildings/units Added new zombie - Raider type, extremely fast, luckily players have time stop ability!

In this update1

Full notes

Full Endzone Girls update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions16 changes1 removal
  • Gameplay
  • Maps
  • Server
  • Balance
  • UI and audio
addedUpdate ListAdded Zone4
changedUpdate List10 stages in total, with tutorials and story included
addedUpdate ListUnlock 6 new buildings/units
addedUpdate ListAdded new zombie - Raider type, extremely fast, luckily players have time stop ability! (Maybe change time stop to -90% speed to increase difficulty! Just kidding...)
addedUpdate ListClearing stages 4-3 and 4-8 will unlock new features and systems
addedUpdate ListAdded Building/Unit Improvement System

Endzone Girls changes

addedAdded Zone4
changed10 stages in total, with tutorials and story included
addedUnlock 6 new buildings/units
addedAdded new zombie - Raider type, extremely fast, luckily players have time stop ability! (Maybe change time stop to -90% speed to increase difficulty! Just kidding...)
addedClearing stages 4-3 and 4-8 will unlock new features and systems

[Update List]

Added Zone4

10 stages in total, with tutorials and story included

Unlock 6 new buildings/units

Added new zombie - Raider type, extremely fast, luckily players have time stop ability! (Maybe change time stop to -90% speed to increase difficulty! Just kidding...)

Clearing stages 4-3 and 4-8 will unlock new features and systems

Added Building/Unit Improvement System

To empower players to fight unknown threats, after clearing (Chapter 4 Stage 8), the Building/Unit Improvement System will be unlocked.

Players can use serum to improve unit abilities during battle preparation.

There are "Tier 1 Improvements" and "Tier 2 Improvements."

The ability pool is the same, but the required materials differ.

Improvement grants one random ability from the following:

Biological Fiber Synthesis - increases resource gain

Iron Metal Refining - increases resource gain

Network Expansion - affects attack range

Network Contraction - affects attack range

Bioenergy Amplification - affects health

Titanium Alloy Frame - affects health

ZΔ-type Warhead - affects attack power

ZΩ-type Warhead - affects attack power

Rapid Fire Chip - affects attack speed

Magazine Core Expansion Module - affects max magazine

Bullet Flow Supply - affects max magazine

Reflective Reload Circuit - affects magazine cooldown

PΣ-type Warhead - affects penetration

ZΨ-type Warhead - affects bullet speed

ZΛ-type Warhead - affects bullet speed

Modular Structure - affects building cooldown

Developer note: Actually there were more types, but during testing the developer couldn’t get the desired effect... so finally only the above types remain!

After improvement, the unit stats permanently change. Players can customize with different added attributes to match their style.

Improvement will overwrite the original ability.

Currently only Tier 1 abilities can be obtained.

Tip for players... for example, you can improve Weapon A to be used early game, Weapon B for late game. Some hints are hidden in the game.

Other than that, players are encouraged to create unique playstyles.

Added Player Custom Attack Mode System

To provide advanced players with better command, at mid-stage of (Chapter 4 Stage 3), unit attack mode control will unlock.

Game starts with default basic mode applied.

Press (T) or click attack mode icon to switch to that mode.

Switching mode at any time changes the default mode.

After creating units, default mode applies automatically.

Click on units after creation to change attack mode.

To prevent excessive attack mode operations, changing attack mode applies to default mode.

Therefore, if it’s too difficult, just don’t press (T), it will keep original attack mode.

New attack modes at certain deployment points provide new strategies for players.

Mode 1: Attack the closest target to the unit

There are 2 types of units

The first type focuses fire until the current target leaves range or dies before switching target.

The other attacks the closest target currently.

Mode 2: Random attack, will not switch target until current target leaves range or dies.

Players can select appropriate attack mode depending on tactics.

Character Skill Balancing

Weakened some overpowered characters under the new system.

Strengthened some currently too weak characters.

Some characters gained new skills or improved abilities.

UI Improvements

When mutants drop serum on kill, the dialog no longer shows as a large popup but as a smaller dialog on the top-left corner, disappearing within 3 seconds.

When creating units, required resources show in hand, no need to open details.

Detailed info will show the improved ability effects.

Game Values Disclosure

Build cost - minimum is 0

Upgrade cost - when original upgrade cost > 1, minimum is 1

Range - minimum is 1.75

Bullet speed - minimum is 2

Building cooldown

Source

Steam News / 12 June 2025

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