Full notes
Full Endzone Girls update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Performance
- Fixes
- UI and audio
[Important] Game Title Change Someone: "You just added all the tags to the game title. Can you come up with a better name?" ... ... (Discussion ongoing) ... ... Developer: "Alright..."
【Important】Pixel Art Characters Added All characters have been remade into pixel art, and the new art style will be the default when starting the game. Players who already own the game can freely switch to the original character style via the top-right corner. The original art style will continue to be supported, so there's no need to worry about it being removed in the future.
【Important】New Guide for Levels 1-10 If you find the game difficult, entering any level will show some important survival tips (you don’t need to complete the level, just watch the dialogue).
【Important】Complete Story for Zone 3 Added This chapter includes important survival tips, especially useful for players wanting to challenge [Hard Mode]. If you find it difficult, please don’t skip [Skip]. After completing Zone 3, you will unlock the character exchange feature (5 Serum = 1 character exchange).
New Character: The 11th Female Survivor Character exchange is 5 Serum: 1 time.
The 11th Female Survivor Unlocked A girl from Zone 4 with unstable mental health and filled with madness. She is a powerful close-range fighter. Unlock Condition: Complete Zone 3 and unlock the character exchange feature.
Character Profiles Added for All Characters
Difficulty System Adjustments The game is set to "Easy Mode" by default to prevent players from mistakenly starting on a higher difficulty.
Easy Mode: All zombies’ HP -50%, serum drop rate significantly reduced.
Normal Mode: All zombies’ HP -25%, serum drop rate slightly reduced.
Hard Mode: No changes.
Combat Adjustments
Removed the setting where the sniper rifle would prioritize attacking distant enemies. Now, it won't switch targets before hitting the target in range, allowing it to attack mutants.
However, zombies behind the mutants are up to you to deal with...
Bug Fixes
Fixed an issue where troop attack angles were abnormal after optimization.
Fixed a bug where some units occasionally locked onto the wrong target.
Fixed an issue with Polish language showing content from other language packs.
Development Plan Preview
Next, we will prioritize creating Zone 4 content.
Based on player feedback, the following items may be further improved:
More tutorials for new players.
Attack range display added in Easy Mode (because the zombie spawn lag issue has been resolved).
Difficulty Issue Survey If you feel the game difficulty is unusually high, for example, if you can't even get through Easy Mode, please leave a comment. Currently, I developed the game with "Hard Mode++", and after I completed it myself, I lowered the difficulty to what is now "Hard Mode" for release. So... I really don’t know if it’ll make players feel like "this game is impossible to complete".
Thank you to all players for your feedback and support!
Source
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