Full notes
Full Endzone Girls update
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What changed
- Gameplay
- UI and audio
- Balance
- Events
Endzone Girls changes
New Features:
Added a button to disable dialogue during battle. Added new levels Zone3 1-10. Added new zombies. Added new weapons. The new levels are currently quite difficult; players wanting a challenge can attempt them after completing Zone2.
Redesigned Tier 1 Male Zombie (pixel art + icon).
Achievement badges display: Completing a level without using resource boosts grants 3 badges. Completing a level with 2x resource boost grants 2 badges. Completing a level with 3x resource boost grants 1 badge.
When clicking a tile, the tile will show as red. Upgrades and repairs are now less error-prone. Zombies will block you from clicking tiles.
Added a button and shortcut key (F) to toggle equipment info during battle.
Repair costs halved. Health bar no longer shown at 100% health. No longer trigger repairs at 100% health.
Reduced serum rewards from completing levels.
When starting with 2x resources, killing mutants drops serum at 60%. When starting with 3x resources, killing mutants drops serum at 30%. Mutant Type II now drops 3 serums; drop rate affected by starting resources.
Pistol build cooldown changed to 20 seconds. Defensive structure build cooldown changed to 30 seconds.
Major Character Ability Adjustments: [Leader’s Presence] All units’ power increases by (15/17/19/21/23/25)%. [Luck is also a part of strength!] Serum drops doubled. [Quick Repair] Repair cooldown reduced by (40/45/50/60/65/70)%. [Target the Fortress!] All defensive structures’ health increased by (400/600/800/1000/1200/1600). [Upgrade Rebuild Tech] Defensive structures restore full health when upgraded. [Defense Mastery] Defensive structure build cooldown reduced by 15 seconds. [Bring Some Iron!] All production buildings’ iron output +10. [Melee Power Mastery] When units are within 2.5 range, power increases by (15/17/19/21/23/25)%. [Melee Genius] When units are within 2.5 range, health increases by (200/250/300/400/500/600); health doubles each upgrade (cannot be repaired). [Upgrade Recovery] When units within 2.5 range upgrade, restore all health. [Optimized Upgrade] All upgrade costs in battle reduced by (10/12/14/16/18/20)%. [Battle Command] All defensive structure costs during battle reduced by (25/30/40/50/60/75)%. [Bang Bang♡~] All penetration increased by (1/1/1/2/2/3). [Sniper Reload Mastery] Sniper reload speed reduced by (70/75/80/85/90/95)%. [Sniper Mastery] Sniper build cooldown reduced by 15 seconds. [Cost Reduction - Shotgun] Base shotgun costs reduced by (25/30/40/50/60/75)%. [Shotgun Reload Mastery] Shotgun reload speed reduced by (40/45/50/55/60/70)%. [Spray] Shotgun firing interval reduced by (25/30/35/40/45/50)%. [Shotgun Mastery] Shotgun build cooldown reduced by 15 seconds. [Quick Preparation] All pistol costs during battle reduced by (25/30/40/50/60/75)%. [Headshot] Pistol power increased by (50/75/100/150/200/250)%. [Pistol Mastery] Pistol build cooldown reduced by 15 seconds. [Agile Retreat] All items sold recover all resources fully. [Rifle Power Mastery] Rifle power increased by (25/30/35/40/45/50)%. [Armory] Base rifle costs during battle reduced by 150. [Perfect Preparation] Rifle build cooldown reduced by 30 seconds. [Production Specialization] All production buildings’ base productivity increased by (15/17/19/21/23/25)%, no effect if productivity is zero. [Production Expert] All production buildings build cooldown reduced by 15 seconds. [Professional Repair] Repair costs reduced by (50/55/60/65/70/75)%. [Cut Corners] All build costs during battle reduced by (25/30/40/50/60/75)%. [Efficiency First] All build cooldowns reduced by 5 seconds.
Other Updates: Bullet effect toggle setting: Because bullets use particle systems which are resource-heavy when numerous, turning off effects will apply only basic bullet visuals.
Weapon artwork redesigned.
Added visual effects for repair/upgrade costs.
Source
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