Full notes
Full Endzone 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
- Events
Survivors,
This update delivers different quality-of-life improvements and long-requested UI upgrades to make your time in Endzone 2 smoother than ever. One highlight is the"transfer all" button for looting ruins that has finally made it into the game.
We’ve also made a key change to controls: the number keys (1–0) are now dedicated to assigning and selecting vehicle groups, giving you quicker access to your fleet. Game speed controls have been moved to new shortcuts to accommodate this change.
As always, we’ve tackled a range of bugs and stability issues across the board—from UI glitches to rare savegame problems—ensuring a more polished and reliable experience.
Thanks for all your feedback—keep it coming!
- SoundsAdded new sounds to different buildings
- UIFixed different layout issues in the inspector of buildings.
UI: Settlers in vehicles notification is now also displayed in the HUD.
UI: Analytics view for production now also displays buildings that spawn entities in the world.
UI: Arrow buttons in the town center inspector header can now be used to switch through town centers of all player settlements.
UI: Implemented transfer all buttons when transferring resources between zones/ruins/expedtions and vehicles.
Vehicles: A group of vehicles can now be assigned to a shortcut by pressing control + any numeric key on the keyboard.
Vehicles: A group of vehicles can now be selected via shortcut (any numeric key that has a group assigned). First press selects the group, second focusses the first vehicle of the group with the camera.
- Transportation RoutesAdded ui feedback (flyup over vehicle) for vehicles that can't load a certain resource while on a transportation route as the respective slot is blocked by another resource.
- UIFixed highlighting color for surrounding buildings not updating correctly when switching between buildings.
- UIFixed scroll view of transportation routes sometimes not showing all entries.
- UIFixed some world UIs not being displayed while radiation heatmap is active.
UI: Radiation output in settler inspector now uses correct values.
- UIFixed overlapping icons of nearby power poles for houses.
- UIRemoved obsolete disease feedback from ui.
UI: Values of electricity analytics view no longer flicker with each production cycle.
Transportation Routes: Pausing or unpausing transportation routes via the toggle in the transportation route overview now immediately updates transportation route rpm.
Construction Sites: Potential fix for an error that occurred when displaying paths for builders on selected construction sites.
Construction Sites: Building inspector no longer shows repair tab for damaged buildings if they are currently being dismantled.
Construction Sites: Potential fix for an error that occurred when switching through build/repair-modes in town center.
- ExpeditionsFixed 92% bug in brewery.
UI: If a building has more positive than negative buffs on surrounding buildings all surrounding buildings are now highlighted in turquoise instead of red.
- UIImproved feedback for missing workforce in profession overview.
UI: World uis for upcycling ruins are now hidden once in construction to avoid overlap with other world uis.
- UIAdded tooltip to progress ui of decontaminator that shows the soil radiation removed per minute.
- ControlsReworked game speed controls (increase/decrease instead of direct speed controls).
Events:"Shelter" event now counts all houses (except shelters).
- Transportation RoutesImproved transportation route access point pick behaviour.
Your Teams from Gentlymad & Assemble | 0.8.9279.22684 #3d569b4d2
We’d love to have you join us on Discord! It’s the perfect place to share your feedback, connect with other players, and engage in discussions with our team. Discord is our primary platform, and your input would be incredibly valuable. Don’t hesitate—come say hello! 😊
Source
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