Full notes
Full Endzone 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Maps
- Fixes
- Events
Survivors!
today we release a small hotfix consisting of bugfixes and stability improvements.
UI: Monumentum is no longer displayed in health and happiness analytics view.
UI: All production buildings are again shown in the production analytics view.
UI: Camera no longer changes position when clicking the "reset camera rotation"-button at the top edge of the minimap.
- ExpeditionsTweaked effect on global radiation when repairing the nuclear power plant.
Expeditions: POIs that reveal parts of the map now also properly discover zones.
- ExpeditionsFixed a bug were some partially completed expeditions were not playable anymore after loading a savegame. This fix required us to reset broken Expeditions so that they need to be played from the start again. If a ruin that was reset was producing goods and was used on a transportation route the respective waypoint gets removed from the transporation route and needs to be assigned again after the Expedition was finished once more. We apologize for the inconvenience!
Session Options: Unlocking all technologies in session options no longer unlocks hidden technologies.
Events: Small fixes to events that unlock random seeds.
Your Teams from Gentlymad & Assemble | 0.8.9271.23889 #4a88975ac
Source
Changelog.gg summarizes and formats this update. How we read updates.
