Full notes
Full Endzone 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Events
- Fixes
- Gameplay
- Balance
- UI and audio
Survivors!
today we release a small hotfix consisting of bugfixes and stability improvements.
Achievements: Unlock the Beacon Achievements for those who built them outside of the event.
Buildings: Prevented buildings that are under construction or in blueprints from being selected as event targets.
- SystemFixed issues when starting a new session while another session was still running.
- BuildingsFixed ruin dismantle issue.
Build Mode: Cell highlighting during building placement now works correctly at the margin of a zone for all zone dimensions.
Events: Rain events no longer get canceled when the last zone in a sector dies. This ensures weather events can trigger again.
Radiation: Radiation heatmap overlay now correctly displays buildings only for relevant buildings.
- BuildingsRebalanced "Decontaminator" and "Upgraded Decontaminator." Decreased maximum worker amount, increased field of influence, increased amount of radiation removed, "Upgraded Decontaminator" now only needs gloves and masks.
- BuildingsDecreased the 2nd and 3rd radius of the Decontaminator.
- BuildingsChanged the Field of Influence penalty of Decontaminators.
Event: Statue and beacon events no longer highlight the UI.
Trade Routes: Bridges must be open for traders to have transport quests to other traders.
Events: Weed and beer events can no longer trigger if the player does not have at least one plantation.
Your Teams from Gentlymad & Assemble | 0.8.9260.23461 #451704b76
Source
Changelog.gg summarizes and formats this update. How we read updates.
