Full notes
Full Endure or Perish update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Performance
With this latest update, several additions have been incorporated into the build menu, while the player's HUD user interface has undergone an overall revamp. Additionally, the storage chest has received a few enhancements, along with some improvements in terms of quality of life. Below, a comprehensive overview of all the modifications can be found. [Build System]
Added a rack for organizing storage benches
Added a labeling system to the chest so now players can better manage their storage
Improved the snapping system
[Material Gathering System]
Added a burst of wood chips to the trees as they are struck with any of the axes
Added a burst of stones and sparks to boulders as they are struck with any pickaxe
HUD UI
Added a Blood overlay to indicate damage to the player
Revamped and cleaned up the Player stats UI on the hud
[Player Stats]
Sprinting will now add to the speed at which hunger drops
[Enemy AI]
Decreased time between each group spawn
Increased how many enemies spawn
Added a blood spray when damage is detected
[Miscellaneous]
Further optimized the game for better performance
Source
Changelog.gg summarizes and formats this update. How we read updates.
