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Steam News27 August 20214y ago

Level selection now shows you how many gems you already got, and more!

Changelog August 27: Added a gem count to the level select screen, allowing players to see how many gems they’re already received so they don’t accidentally play a level twice for no gain.

Full notes

Full Endorfire Tower Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Maps
  • Balance
addedAdded a gem count to the level select screen, allowing players to see how many gems they’re already received so they don’t accidentally play a level twice for no gain.
changedBefore each game starts, there are glowing orbs that travel down the paths that the enemies will take. This gives the player an idea of what the enemies will be doing and makes it more clear, especially on some of the more complex maps.
changedEnemies now explode when they do damage to the player, letting you know that you took damage and making it more impactful to the player
changedThank you all for your feedback! We're doing our best to listen to the community and improve the game as much as we can! We'll keep doing weekly updates and we're currently working on 10 more maps, that should be out in around a month.

Endorfire Tower Defense changes

addedAdded a gem count to the level select screen, allowing players to see how many gems they’re already received so they don’t accidentally play a level twice for no gain.
changedBefore each game starts, there are glowing orbs that travel down the paths that the enemies will take. This gives the player an idea of what the enemies will be doing and makes it more clear, especially on some of the more complex maps.
changedEnemies now explode when they do damage to the player, letting you know that you took damage and making it more impactful to the player
changedThank you all for your feedback! We're doing our best to listen to the community and improve the game as much as we can! We'll keep doing weekly updates and we're currently working on 10 more maps, that should be out in around a month.

Changelog August 27:

Added a gem count to the level select screen, allowing players to see how many gems they’re already received so they don’t accidentally play a level twice for no gain.

Before each game starts, there are glowing orbs that travel down the paths that the enemies will take. This gives the player an idea of what the enemies will be doing and makes it more clear, especially on some of the more complex maps.

The remaining number of enemies to be spawned is now at the top left of the screen, just lets players know how much longer they can expect the round to go.

Enemies now explode when they do damage to the player, letting you know that you took damage and making it more impactful to the player

Thank you all for your feedback! We're doing our best to listen to the community and improve the game as much as we can! We'll keep doing weekly updates and we're currently working on 10 more maps, that should be out in around a month.

Have fun and keep doing your part to Defend the Kingdom of Endorfire!

Source

Steam News / 27 August 2021

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