Full notes
Full Endorfire Tower Defense update
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What changed
- Gameplay
- Balance
- Events
Endorfire Tower Defense changes
Today's update covers 3 main things:
difficulty affecting health - death animations - explanation for how to get gems
Difficulty changing health
The difficulty scaling on health is as follows. Easy = -20% enemy health Medium = no change Hard = +20% enemy health
This is meant to make more of a difference between the difficulties, making easy much more accessible to new players and giving a better challenge to hard.
Death animations:
We also implemented death animations so the enemies no longer disappear instantly upon losing all of their health, this just looks a lot better than them disappearing. We're going to experiment with more fun animations but this is the first step!
Explanation for how to get gems
We added an explanation on how to get gems in-game. This should make it much more clear to players as to what they can do to get more gems. Explanation below:
Easy - all lives remaining = 3 Green Gems Easy - 50-99% lives remaining = 2 Green Gems Easy - 1-50% lives remaining = 1 Green Gem
Medium - all lives remaining = 6 Green Gems Medium - 50-99% lives remaining = 4 Green Gems Medium - 1-50% lives remaining = 2 Green Gems
Hard - all lives remaining = 3 Red Gems Hard - 50-99% lives remaining = 2 Red Gems Hard - 1-50% lives remaining = 1 Red Gem
*Note: You will not get gems you already received. So, let's say you played level 1 on easy and got 2 gems. If you played again and got 2 gems, you wouldn't gain any. If you played that same level and got 3 stars, you'd get 1 gem gained as you didn't get that third gem yet.
Source
Changelog.gg summarizes and formats this update. How we read updates.
