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Steam News17 August 20214y ago

Update: Death animations, difficulty affects health

Today's update covers 3 main things: difficulty affecting health - death animations - explanation for how to get gems Difficulty changing health The difficulty scaling on health is as follows.

Full notes

Full Endorfire Tower Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes1 removal
  • Gameplay
  • Balance
  • Events
changeddifficulty affecting health - death animations - explanation for how to get gems
changedDifficulty changing health
changedThe difficulty scaling on health is as follows. Easy = -20% enemy health Medium = no change Hard = +20% enemy health
addedThis is meant to make more of a difference between the difficulties, making easy much more accessible to new players and giving a better challenge to hard.
changedDeath animations:
removedWe also implemented death animations so the enemies no longer disappear instantly upon losing all of their health, this just looks a lot better than them disappearing. We're going to experiment with more fun animations but this is the first step!

Endorfire Tower Defense changes

changeddifficulty affecting health - death animations - explanation for how to get gems
changedDifficulty changing health
changedThe difficulty scaling on health is as follows. Easy = -20% enemy health Medium = no change Hard = +20% enemy health
addedThis is meant to make more of a difference between the difficulties, making easy much more accessible to new players and giving a better challenge to hard.
changedDeath animations:

Today's update covers 3 main things:

  • difficulty affecting health - death animations - explanation for how to get gems

Difficulty changing health

The difficulty scaling on health is as follows. Easy = -20% enemy health Medium = no change Hard = +20% enemy health

This is meant to make more of a difference between the difficulties, making easy much more accessible to new players and giving a better challenge to hard.

Death animations:

We also implemented death animations so the enemies no longer disappear instantly upon losing all of their health, this just looks a lot better than them disappearing. We're going to experiment with more fun animations but this is the first step!

Explanation for how to get gems

We added an explanation on how to get gems in-game. This should make it much more clear to players as to what they can do to get more gems. Explanation below:

Easy - all lives remaining = 3 Green Gems Easy - 50-99% lives remaining = 2 Green Gems Easy - 1-50% lives remaining = 1 Green Gem

Medium - all lives remaining = 6 Green Gems Medium - 50-99% lives remaining = 4 Green Gems Medium - 1-50% lives remaining = 2 Green Gems

Hard - all lives remaining = 3 Red Gems Hard - 50-99% lives remaining = 2 Red Gems Hard - 1-50% lives remaining = 1 Red Gem

*Note: You will not get gems you already received. So, let's say you played level 1 on easy and got 2 gems. If you played again and got 2 gems, you wouldn't gain any. If you played that same level and got 3 stars, you'd get 1 gem gained as you didn't get that third gem yet.

Source

Steam News / 17 August 2021

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