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Full ENDLESS™ Dungeon - Definitive Edition update
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Repeated intro
Hey everyone!
What changed
- UI and audio
- Gameplay
ENDLESS™ Dungeon - Definitive Edition changes
Today we have an interesting blog for you as we will be talking about stats, I know it sound a bit "nerdy" but it is an interesting topic and some of the things will surprise you!. But in order to this this I will leave you with the "host" of this blog :)
Hello there, I am Pedro_Fuer (Games2Gether nickname), a data analyst.
You probably would recognize me If you watched the Amplified streams, as I led during the Data Showcase segment. In the past we showcased to Insiders some data and we thought that this would be an interesting thing to show to the entire community.
So, I am here to take you on the beautiful trails of data for an exceptional walk.
As usual, for this adventure you will need a guide (that's me) and a functioning brain (that's you). During the journey, keep in mind that I have voluntarily kept together all difficulties and all run types (solo/multi) because they don’t change the results much.
“On The Rocks” update
The first step of our journey is at the level of playstyle and the changes we have recently made for the “On The Rocks” update. My goal as a data analyst is to see if a change in the game is reflected in the data.
To put it simply, we have reduced the power of the heroes. The goal here was simple: to favor the tactical aspect over the action aspect. In other words, more turrets less hero upgrade. And in other words, more industry, and less food.
Let's compare together the distribution of resources produced 10 days before and 10 days after the patch.
Believe me, there is nothing more satisfying as a data analyst than to see in the data that the players have adapted to the change.
Tribute to Bunker
Come on, this is just the beginning, I'm taking you to see a friend who gets few visits. Bunker has been a bit neglected recently. Yet, shes really nice, I promise you.
Bunker has one of the lowest pick rates in the game. You're going to tell me she'sone of the base characters and you're right. All characters are unlocked around the 10th run. So, if we look from the 10th + 2 runs, we have a correct view of the pick of experienced players. Here is the pick rate of the different heroes from the 12th.
Look at this poor little robot completely neglected at the end. I'm sure you already see where I'm going. Wouldn't it be crazy if this poor Bunker, who is shunned by players, had one of the highest win rates in the game?
Well, you're right. So, I'm not going to spoil all the win rates of all the champions. But I present to you the champions with the three best win rates. Yes, you're not dreaming, Bunker is the 2nd strongest hero in the game.
Now, I want to show you a little secret corner. Something that will strongly interest the most try hard among you: the weapons.
Fire is not always the solution
Weapons are very interesting in the world of data. Why, you ask? Because the game feeling of a weapon can greatly change the perception of power. A big weapon that makes big red and yellow explosions gives the impression that it is powerful. And the opposite for a tiny little weapon. So one of the roles of game designers is to create
Source
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