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Full ENDLESS™ Dungeon - Definitive Edition update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Workshop
- Balance
ENDLESS™ Dungeon - Definitive Edition changes
It is time to reveal our next update, Wild Cards!
First of all, we would like to thank all of you for being around, and for sharing some of your ideas and thoughts, as all of them are valuable to the team. You have been vocal about what you feel the game is missing.
We are adding 3 new elements to the game (more info in a couple of lines hehe) that will add more variety to your run.
This is our first step in the direction of improving the replayability and the variety of the game. Let´s present the 3 pillars of this update
Stations Cards *
District Drawbacks *
4 Alternate Monsters
(*) You can turn this feature On/Off in the Gameplay Settings
Here are a few words from our lovely Dev team
Game Designer Team: We hope you will enjoy these additions that should bring some variety between runs. In parallel, we keep working on the replayability aspect for later updates, starting with some reworks and balancing of existing content for more meaningful choices and various challenges.
STATION CARDS
When entering a new district, the Crystal Bot will offer 2 cards (and then 3 with an Improvement at the Workshop). You must pick one at no cost to yourself. These effects are positive, and the chosen effects then stay active for the rest of the run and will synergize with others to create powerful effects.
This will be automatically unlocked when going back to the saloon after having unlocked Comrade’s Workshop (if you have this already then it will be automatically unlocked for you)
You will start with 12 cards and will be able to unlock more cards in the Workshop and by completing Districts.
Don’t worry, the cost is quite low, and we know some of you have too many scraps in your pockets!
Game Designer Note: With the Station Cards, we wanted to bring a new feeling of build that can vary each run and create powerful combinations with a bit of chances.
We will include further details below in the changelog with all the effects but here are a couple of examples of some categories/themes for the Station Cards:
Cheap slot: On special turret slot*, turret cost -70% less
Super slot: On special turret slot*, turret gain +1 level
Crystal Freeze: Crystal bot specialty** freeze monster for 5s
Boom re-Boom: Explosive pot respawn every 20s
and a lot more...
*Special Turret slot : In each room a random turret slot give a special effect to the turret **Crystal bot specialty : Once per wave, the crystal can be shove to apply a special effect
DISTRICT DRAWBACKS
Districts now come with a dangerous effect applied to all zones for that district and only for the current run. Those effects are selected randomly from a specific list of effects.
Players will be able to see the effect they will encounter in the following district before choosing it. Be careful, some of the effects can change the way you need to face the district quite a bit. Here some examples
Turrets get +30% HP but are permanently destroyed when reaching 0HP
+40% damage and stronger knockback from monsters
-80% HP on crystal bot but +3 HP on crystal bot per door opened
Game Designer Note: District Drawbacks (randomly drawn each time) are here to push you to adapt your strategy before each district, making the choice of
Source
Changelog.gg summarizes and formats this update. How we read updates.
