HomeGamesUpdatesPricingMethodology
Steam News3 August 20241y ago

【Demo0.3.5】Development Log Preview

Hello, Commander! The development of Demo0.3.5 of Endless Trek has entered the adjustment test state, and will be updated to the Steam platform after ensuring normal operation.

Full notes

Full 无尽之界/Endless Trek update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, Commander!

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
addedThe development of Demo0.3.5 of Endless Trek has entered the adjustment test state, and will be updated to the Steam platform after ensuring normal operation. This update focuses on adjusting the combat experience, such as adding special monsters at night and updating the monster release rules, optimizing the attack and hit frame problems, making the combat process smoother, and optimizing the effects during the combat process. Below is the specific content of this update↓
addedNew content 1. Complete sound effects: monster movement/hit/death 2. New workbench production and configuration 3. Furniture interaction function 4. Add night malicious monsters and ignore day and night monster types. Malicious monsters add counting function. 5. Added two new BUFF effects (poisoning, bleeding, etc.) 6. Units can slide up and down slopes 7. Task log
addedOptimized content 1. Monster values ​​and deployment adjustments 2. Novice map multiplayer optimization, novice map deployment and surrounding achievement configuration 3. Workbench recipe adjustment 4. BOSS battle BGM, different scenes and different time BGM 5. Version number permanent 6. Night malicious monster count UI display 7. New version of armed belt 8. Adjust the monster refresh mechanism: split the refresh pool of ordinary monsters, elite monsters, and boss monsters 9. Scene distant atmosphere and distant fog effect 10. Attack parameter adjustment 11. Change UI layout and art optimization (backpack, quick bar, main interface, skills, proficiency, achievements, production, personal panel) interface 12. Air wall for novice area BOSS battle 13. Background music switching function 14. Optimization and update of shortcut key settings 15. Optimization of character and monster footsteps 16. Optimization of cross-plot loading performance
changed※ We attach great importance to your game experience. In order to make the game more perfect, we sincerely invite you to share your real experience or valuable suggestions. Whether it is about gameplay, page design, character balance, or other ideas, you are welcome to leave us a message. We will take every effective suggestion seriously.

无尽之界/Endless Trek changes

addedThe development of Demo0.3.5 of Endless Trek has entered the adjustment test state, and will be updated to the Steam platform after ensuring normal operation. This update focuses on adjusting the combat experience, such as adding special monsters at night and updating the monster release rules, optimizing the attack and hit frame problems, making the combat process smoother, and optimizing the effects during the combat process. Below is the specific content of this update↓
addedNew content 1. Complete sound effects: monster movement/hit/death 2. New workbench production and configuration 3. Furniture interaction function 4. Add night malicious monsters and ignore day and night monster types. Malicious monsters add counting function. 5. Added two new BUFF effects (poisoning, bleeding, etc.) 6. Units can slide up and down slopes 7. Task log
addedOptimized content 1. Monster values ​​and deployment adjustments 2. Novice map multiplayer optimization, novice map deployment and surrounding achievement configuration 3. Workbench recipe adjustment 4. BOSS battle BGM, different scenes and different time BGM 5. Version number permanent 6. Night malicious monster count UI display 7. New version of armed belt 8. Adjust the monster refresh mechanism: split the refresh pool of ordinary monsters, elite monsters, and boss monsters 9. Scene distant atmosphere and distant fog effect 10. Attack parameter adjustment 11. Change UI layout and art optimization (backpack, quick bar, main interface, skills, proficiency, achievements, production, personal panel) interface 12. Air wall for novice area BOSS battle 13. Background music switching function 14. Optimization and update of shortcut key settings 15. Optimization of character and monster footsteps 16. Optimization of cross-plot loading performance
changed※ We attach great importance to your game experience. In order to make the game more perfect, we sincerely invite you to share your real experience or valuable suggestions. Whether it is about gameplay, page design, character balance, or other ideas, you are welcome to leave us a message. We will take every effective suggestion seriously.

The development of Demo0.3.5 of Endless Trek has entered the adjustment test state, and will be updated to the Steam platform after ensuring normal operation. This update focuses on adjusting the combat experience, such as adding special monsters at night and updating the monster release rules, optimizing the attack and hit frame problems, making the combat process smoother, and optimizing the effects during the combat process. Below is the specific content of this update↓

New content 1. Complete sound effects: monster movement/hit/death 2. New workbench production and configuration 3. Furniture interaction function 4. Add night malicious monsters and ignore day and night monster types. Malicious monsters add counting function. 5. Added two new BUFF effects (poisoning, bleeding, etc.) 6. Units can slide up and down slopes 7. Task log

Optimized content 1. Monster values ​​and deployment adjustments 2. Novice map multiplayer optimization, novice map deployment and surrounding achievement configuration 3. Workbench recipe adjustment 4. BOSS battle BGM, different scenes and different time BGM 5. Version number permanent 6. Night malicious monster count UI display 7. New version of armed belt 8. Adjust the monster refresh mechanism: split the refresh pool of ordinary monsters, elite monsters, and boss monsters 9. Scene distant atmosphere and distant fog effect 10. Attack parameter adjustment 11. Change UI layout and art optimization (backpack, quick bar, main interface, skills, proficiency, achievements, production, personal panel) interface 12. Air wall for novice area BOSS battle 13. Background music switching function 14. Optimization and update of shortcut key settings 15. Optimization of character and monster footsteps 16. Optimization of cross-plot loading performance

Repair content 1. BUG repair

※ We attach great importance to your game experience. In order to make the game more perfect, we sincerely invite you to share your real experience or valuable suggestions. Whether it is about gameplay, page design, character balance, or other ideas, you are welcome to leave us a message. We will take every effective suggestion seriously.

Endless Trek official QQ group: 599290728 Bilibili: Man Han Banquet Studio Weibo: Man Han Banquet Studio

We look forward to your trying Endless Trek and providing us with valuable suggestions.

Please look forward to more test information!!!

Source

Steam News / 3 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.