Repeated intro
What changed
2 fixes1 addition4 changes0 removals
- Balance
- UI and audio
- Performance
- Events
- Gameplay
changedThe Demo 0.3.3 version of Endless Boundaries has been updated and uploaded to Steam. Welcome everyone to try it out and give feedback! The following log content combined with the [Development Log] released last week is all the updated content this time. For operation feel, numerical balance, construction formula or gameplay suggestions, etc., you can leave us a message to communicate!
fixedThe following is the specific update content↓ New content 1. Added forest mud boar nests and fixed boar level issues. 2. Added thorn series weapon recipes. 3. Added weapon attack effects. Torches and thorn weapons can cause burning and bleeding to targets. 4. Added protagonist costumes and commander suits. 5. The goddess statue added a novice stage plot, upgrade material requirements, and modified the achievements related to the goddess statue. 6. Added special props drops for night creatures. 7. Added the Charr emoticon package function and the Charr emoticon package configuration. 8. Added a building hit sound effect field.
addedOptimized content 1. The drop of the hidden BOSS Lost Heart in the novice initial plateau level has been adjusted, and the Lost Heart Great Sword has been added. 2. The vegetation of the initial plateau has been changed to a destructible map object. 3. The backpack interface has been updated. The backpack and attribute interface are now separated and displayed independently. 4. Elite monster drop optimization. 5. Adjust the torch lighting range. 6. Optimize the jump attack action. 7. The torch has been changed to a one-handed weapon, and the one-handed sword module has been used. 8. The craftsman's hammer has been changed to a two-handed weapon. 9. Numerical optimization and debugging to reduce the difficulty. (Currently the first version of the debugging, the numerical value will be greatly modified in the next version) 10. The size of the hit special effect has been increased, and the position of the hit special effect has been advanced. 11. The monster refresh mechanism has been adjusted to better match the player's progress. 12. Optimize the craftsman's hammer operation prompt. 13. The display distance of the interactive object name has been shortened. 14. Reduce the refresh of Phalaenopsis. 15. Increase the number of kills required for the achievement of the big wild boar. 16. On the main interface, the BGM in the game scene is adjusted to a more gentle BGM. 17. When the armor is hit, the sound effects are played according to different types. 18. Tree placement on the sky island
fixedFixed content 1. Online related bug fixes 2. Production related bug fixes 3. Action related bug fixes 4. Rendering related bug fixes 5. Fixed the bug that the flowers and grass did not refresh 6. Fixed the visible distance of the tree
changedKnown bugs: 1. There are problems with fog unlocking and rendering 2. The logic of hatred transfer and monster disappearance during online connection needs to be updated 3. Some attributes of the six dimensions and health attributes still have no effect 4. Some shortcut keys in the settings have no effect 5. After canceling the props being made, the number of props displayed has problems
changedCommander! Welcome to join or follow our community to learn about the latest development content, event announcements, production highlights, etc.! We will publish more information about game development here!
无尽之界/Endless Trek changes
changedThe Demo 0.3.3 version of Endless Boundaries has been updated and uploaded to Steam. Welcome everyone to try it out and give feedback! The following log content combined with the [Development Log] released last week is all the updated content this time. For operation feel, numerical balance, construction formula or gameplay suggestions, etc., you can leave us a message to communicate!
fixedThe following is the specific update content↓ New content 1. Added forest mud boar nests and fixed boar level issues. 2. Added thorn series weapon recipes. 3. Added weapon attack effects. Torches and thorn weapons can cause burning and bleeding to targets. 4. Added protagonist costumes and commander suits. 5. The goddess statue added a novice stage plot, upgrade material requirements, and modified the achievements related to the goddess statue. 6. Added special props drops for night creatures. 7. Added the Charr emoticon package function and the Charr emoticon package configuration. 8. Added a building hit sound effect field.
addedOptimized content 1. The drop of the hidden BOSS Lost Heart in the novice initial plateau level has been adjusted, and the Lost Heart Great Sword has been added. 2. The vegetation of the initial plateau has been changed to a destructible map object. 3. The backpack interface has been updated. The backpack and attribute interface are now separated and displayed independently. 4. Elite monster drop optimization. 5. Adjust the torch lighting range. 6. Optimize the jump attack action. 7. The torch has been changed to a one-handed weapon, and the one-handed sword module has been used. 8. The craftsman's hammer has been changed to a two-handed weapon. 9. Numerical optimization and debugging to reduce the difficulty. (Currently the first version of the debugging, the numerical value will be greatly modified in the next version) 10. The size of the hit special effect has been increased, and the position of the hit special effect has been advanced. 11. The monster refresh mechanism has been adjusted to better match the player's progress. 12. Optimize the craftsman's hammer operation prompt. 13. The display distance of the interactive object name has been shortened. 14. Reduce the refresh of Phalaenopsis. 15. Increase the number of kills required for the achievement of the big wild boar. 16. On the main interface, the BGM in the game scene is adjusted to a more gentle BGM. 17. When the armor is hit, the sound effects are played according to different types. 18. Tree placement on the sky island
fixedFixed content 1. Online related bug fixes 2. Production related bug fixes 3. Action related bug fixes 4. Rendering related bug fixes 5. Fixed the bug that the flowers and grass did not refresh 6. Fixed the visible distance of the tree
changedKnown bugs: 1. There are problems with fog unlocking and rendering 2. The logic of hatred transfer and monster disappearance during online connection needs to be updated 3. Some attributes of the six dimensions and health attributes still have no effect 4. Some shortcut keys in the settings have no effect 5. After canceling the props being made, the number of props displayed has problems
The Demo 0.3.3 version of Endless Boundaries has been updated and uploaded to Steam. Welcome everyone to try it out and give feedback! The following log content combined with the [Development Log] released last week is all the updated content this time. For operation feel, numerical balance, construction formula or gameplay suggestions, etc., you can leave us a message to communicate!
The following is the specific update content↓ New content 1. Added forest mud boar nests and fixed boar level issues. 2. Added thorn series weapon recipes. 3. Added weapon attack effects. Torches and thorn weapons can cause burning and bleeding to targets. 4. Added protagonist costumes and commander suits. 5. The goddess statue added a novice stage plot, upgrade material requirements, and modified the achievements related to the goddess statue. 6. Added special props drops for night creatures. 7. Added the Charr emoticon package function and the Charr emoticon package configuration. 8. Added a building hit sound effect field.
Optimized content 1. The drop of the hidden BOSS Lost Heart in the novice initial plateau level has been adjusted, and the Lost Heart Great Sword has been added. 2. The vegetation of the initial plateau has been changed to a destructible map object. 3. The backpack interface has been updated. The backpack and attribute interface are now separated and displayed independently. 4. Elite monster drop optimization. 5. Adjust the torch lighting range. 6. Optimize the jump attack action. 7. The torch has been changed to a one-handed weapon, and the one-handed sword module has been used. 8. The craftsman's hammer has been changed to a two-handed weapon. 9. Numerical optimization and debugging to reduce the difficulty. (Currently the first version of the debugging, the numerical value will be greatly modified in the next version) 10. The size of the hit special effect has been increased, and the position of the hit special effect has been advanced. 11. The monster refresh mechanism has been adjusted to better match the player's progress. 12. Optimize the craftsman's hammer operation prompt. 13. The display distance of the interactive object name has been shortened. 14. Reduce the refresh of Phalaenopsis. 15. Increase the number of kills required for the achievement of the big wild boar. 16. On the main interface, the BGM in the game scene is adjusted to a more gentle BGM. 17. When the armor is hit, the sound effects are played according to different types. 18. Tree placement on the sky island
Fixed content 1. Online related bug fixes 2. Production related bug fixes 3. Action related bug fixes 4. Rendering related bug fixes 5. Fixed the bug that the flowers and grass did not refresh 6. Fixed the visible distance of the tree
Deleted content 1. Delete the abandoned treasure chest of the novice achievement
Known bugs:
- There are problems with fog unlocking and rendering
- The logic of hatred transfer and monster disappearance during online connection needs to be updated
- Some attributes of the six dimensions and health attributes still have no effect
- Some shortcut keys in the settings have no effect
- After canceling the props being made, the number of props displayed has problems
Commander! Welcome to join or follow our community to learn about the latest development content, event announcements, production highlights, etc.! We will publish more information about game development here!
Endless World official Q group: 599290728 Bilibili: Man Han Banquet Studio Weibo: Man Han Banquet Studio
We look forward to your trying Endless World and providing us with valuable suggestions.
Please stay tuned for more updates!!!