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Steam News4 April 20251y ago

Your Feedback in Action!

Hey-a, adventurers! You ask, and I deliver! As you’ve probably noticed, I’m very active on the Steam forums, listening to your feedback and working hard to bring your suggestions to life.

Full notes

Full Endless RPG - Untold Tales update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey-a, adventurers!

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
changedYou ask, and I deliver! As you’ve probably noticed, I’m very active on the Steam forums, listening to your feedback and working hard to bring your suggestions to life. I want Endless RPG to be the best it can be, and that means updates, improvements, and, of course, squashing bugs (you know how much I hate those).
addedHere’s what’s new in Update 0.8.8f:
changed🛠 Changes & Improvements: ✅ Balancing – Ruins and Caves adjusted (more tweaks coming!). ✅ Magic as a Stat – Now visible on Combat Query and Party Screen. ✅ ESC Key Fix – Now properly closes info panels. ✅ Guard Bonus Limit – Capped at 20 for a simpler, more intuitive system, any new bonus is just added to the Guard pool until 20 at maximum. ✅ Splash Damage Adjustment – Now deals half-damage instead of 7 maximum. ✅ Dismissed Characters – They’ll now stay nearby instead of wandering too far. ✅ Foraging Nerf – Reduced material yield. ✅ Relations Cooldown – Now 12 hours instead of 8 hours. ✅ Right-Click to Remove Traits – Easier trait management. ✅ Forced Relation Dialogue Removed – No more forced interactions. ✅ Event Delays – Increased from 1 to 3 days. ✅ Magic Amplitude Explained Better – Clarity matters! ✅ Armor Wreak Skill Description Updated – Now specifies it only triggers on health damage. ✅ "Maneuver" Removed from Skill Descriptions – Simplifying terminology. ✅ Character Stat Tracking Added: ▶️Kills ▶️Times knocked out ▶️Attacks made/received/evaded ▶️Damage dealt/received ▶️Buffs cast ▶️Days in the party ✅ Edge Scrolling Added – Move the camera by pushing to screen edges. ✅ Weapon Requirement Displayed in Combat – No more guesswork. ✅ New Town Contract: Diplomacy – More ways to interact with the world. ✅ Investigation Contracts Reworked – No more memorizing quests, you actually have to investigate! ✅ [CRASH] Rare Silent Crash at Loot Screen – I’ve reinforced the code everywhere I could. If you encounter this bug, please try to reproduce it and send me the details!

Endless RPG - Untold Tales changes

changedYou ask, and I deliver! As you’ve probably noticed, I’m very active on the Steam forums, listening to your feedback and working hard to bring your suggestions to life. I want Endless RPG to be the best it can be, and that means updates, improvements, and, of course, squashing bugs (you know how much I hate those).
addedHere’s what’s new in Update 0.8.8f:
changed🛠 Changes & Improvements: ✅ Balancing – Ruins and Caves adjusted (more tweaks coming!). ✅ Magic as a Stat – Now visible on Combat Query and Party Screen. ✅ ESC Key Fix – Now properly closes info panels. ✅ Guard Bonus Limit – Capped at 20 for a simpler, more intuitive system, any new bonus is just added to the Guard pool until 20 at maximum. ✅ Splash Damage Adjustment – Now deals half-damage instead of 7 maximum. ✅ Dismissed Characters – They’ll now stay nearby instead of wandering too far. ✅ Foraging Nerf – Reduced material yield. ✅ Relations Cooldown – Now 12 hours instead of 8 hours. ✅ Right-Click to Remove Traits – Easier trait management. ✅ Forced Relation Dialogue Removed – No more forced interactions. ✅ Event Delays – Increased from 1 to 3 days. ✅ Magic Amplitude Explained Better – Clarity matters! ✅ Armor Wreak Skill Description Updated – Now specifies it only triggers on health damage. ✅ "Maneuver" Removed from Skill Descriptions – Simplifying terminology. ✅ Character Stat Tracking Added: ▶️Kills ▶️Times knocked out ▶️Attacks made/received/evaded ▶️Damage dealt/received ▶️Buffs cast ▶️Days in the party ✅ Edge Scrolling Added – Move the camera by pushing to screen edges. ✅ Weapon Requirement Displayed in Combat – No more guesswork. ✅ New Town Contract: Diplomacy – More ways to interact with the world. ✅ Investigation Contracts Reworked – No more memorizing quests, you actually have to investigate! ✅ [CRASH] Rare Silent Crash at Loot Screen – I’ve reinforced the code everywhere I could. If you encounter this bug, please try to reproduce it and send me the details!

You ask, and I deliver! As you’ve probably noticed, I’m very active on the Steam forums, listening to your feedback and working hard to bring your suggestions to life. I want Endless RPG to be the best it can be, and that means updates, improvements, and, of course, squashing bugs (you know how much I hate those).

Here’s what’s new in Update 0.8.8f:

🛠 Changes & Improvements: ✅ Balancing – Ruins and Caves adjusted (more tweaks coming!). ✅ Magic as a Stat – Now visible on Combat Query and Party Screen. ✅ ESC Key Fix – Now properly closes info panels. ✅ Guard Bonus Limit – Capped at 20 for a simpler, more intuitive system, any new bonus is just added to the Guard pool until 20 at maximum. ✅ Splash Damage Adjustment – Now deals half-damage instead of 7 maximum. ✅ Dismissed Characters – They’ll now stay nearby instead of wandering too far. ✅ Foraging Nerf – Reduced material yield. ✅ Relations Cooldown – Now 12 hours instead of 8 hours. ✅ Right-Click to Remove Traits – Easier trait management. ✅ Forced Relation Dialogue Removed – No more forced interactions. ✅ Event Delays – Increased from 1 to 3 days. ✅ Magic Amplitude Explained Better – Clarity matters! ✅ Armor Wreak Skill Description Updated – Now specifies it only triggers on health damage. ✅ "Maneuver" Removed from Skill Descriptions – Simplifying terminology. ✅ Character Stat Tracking Added: ▶️Kills ▶️Times knocked out ▶️Attacks made/received/evaded ▶️Damage dealt/received ▶️Buffs cast ▶️Days in the party ✅ Edge Scrolling Added – Move the camera by pushing to screen edges. ✅ Weapon Requirement Displayed in Combat – No more guesswork. ✅ New Town Contract: Diplomacy – More ways to interact with the world. ✅ Investigation Contracts Reworked – No more memorizing quests, you actually have to investigate! ✅ [CRASH] Rare Silent Crash at Loot Screen – I’ve reinforced the code everywhere I could. If you encounter this bug, please try to reproduce it and send me the details!

💬 A Huge Thanks to You! I can’t say this enough—thank you for your support, feedback, and ideas! This game is growing because of you, and I truly appreciate it.

📝 Want to help even more? Please consider leaving a review on Steam! Reviews help a ton by making the game more visible. If you’re enjoying Endless RPG, let others know!

See you in the next adventure! ⚔️🛡️

Cheers! =] Kezarus

Source

Steam News / 4 April 2025

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