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Steam News2 June 20261mo ago

Endless Escalation - Quality of Life Update (0.8.4)

0.8.4 Added building specialties icons Added the long number option (short by default) Improved handling of huge numbers Don't unpause when closing the building deletion/respec panel Select a building when dragging it T

Full notes

Full Endless Escalation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Performance
addedAdded building specialties icons
addedAdded the long number option (short by default)
changedImproved handling of huge numbers
changedTweaked difficulty from players feedback
addedAdded tooltips to the game over buttons
addedAdded magnetic field min range

Endless Escalation changes

addedAdded building specialties icons
addedAdded the long number option (short by default)
changedImproved handling of huge numbers
changedTweaked difficulty from players feedback
addedAdded tooltips to the game over buttons

0.8.4

  • Added building specialties icons

  • Added the long number option (short by default)

  • Improved handling of huge numbers

  • Don't unpause when closing the building deletion/respec panel

  • Select a building when dragging it

  • Tweaked difficulty from players feedback

0.8.3

  • Building delete and respec without restart

  • Pause while the respec/delete confirmation panel is displayed (don't unpause when hiding the panel)

  • Added tooltips to the game over buttons

  • Added magnetic field min range

  • Tweaked magnetic field ranges

  • Fixed buff/debuff zones targeting

  • Fixed bullets and buff/debuff zones targeting

0.8.2

  • Added base upgrades animation

  • Tweaked difficulty from players feedback

  • Changed the order of the unit types (triangle > squares > hexagons)

  • Units now collide with buildings and bases

  • Buildings now collide with eachother

  • Fixed base defense and resources respecs

  • Fixed units sometimes pausing when reaching their rally point

  • Units remember the initial rally point instead of following player's drag

  • Optimizations

Source

Steam News / 2 June 2026

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