Full notes
Full Endless Escalation update
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What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Performance
Endless Escalation changes
0.8.4
Added building specialties icons
Added the long number option (short by default)
Improved handling of huge numbers
Don't unpause when closing the building deletion/respec panel
Select a building when dragging it
Tweaked difficulty from players feedback
0.8.3
Building delete and respec without restart
Pause while the respec/delete confirmation panel is displayed (don't unpause when hiding the panel)
Added tooltips to the game over buttons
Added magnetic field min range
Tweaked magnetic field ranges
Fixed buff/debuff zones targeting
Fixed bullets and buff/debuff zones targeting
0.8.2
Added base upgrades animation
Tweaked difficulty from players feedback
Changed the order of the unit types (triangle > squares > hexagons)
Units now collide with buildings and bases
Buildings now collide with eachother
Fixed base defense and resources respecs
Fixed units sometimes pausing when reaching their rally point
Units remember the initial rally point instead of following player's drag
Optimizations
Source
Changelog.gg summarizes and formats this update. How we read updates.
