Full notes
Full Endless Escalation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
Added a new scoring system, based on the number of tries and the time spent to beat a level
Removed the resource loss on defeat
Added the resource conversion ratio option (decides how much resources you convert from)
Tweaked the placement range of the debuff zones and the magnetic fields
Balanced the difficulty
Improved the UI
Optimized CPU and memory usage
Source
Changelog.gg summarizes and formats this update. How we read updates.
