Full notes
Full End Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Balance
- Fixes
- Store
We are extremely excited to release the new ‘Collective Update’ for End Space on August 2nd. End Space originally released 2.5 years ago for the Gear VR and since then we have brought it to PlayStation VR, Oculus Rift, HTC Vive, Windows Mixed Reality, and most recently Oculus Go. With every release on a new platform the last platform suffered from a lack of attention while we tried to get the next platform ready. As you may know End Space is made just by Lee and I. Since the Gear VR release I have had two babies, and Lee is still celebrating his first baby born just two weeks ago. We try to do our best but it’s not easy becoming fathers, starting a business, and working on a game across so many platforms. Sadly that meant the PlayStation VR version hasn’t had an update since December, Rift and Vive since March. Every release also has made the game better and better but not everyone has benefited from those changes. Our PlayStation VR community has had to endure a less than perfect experience filled with bugs and crashes, while the Steam community found the game to be not challenging enough with a bug making the player invincible. This has lead to bad reviews, player frustration and stress for us because we want End Space to be great for everyone. So starting August 2nd every platform will be updated to End Space 1.0.4 the ‘Collective Update’. We are going to do our best moving forward when releasing a patch that every platform receives the same update (unless it’s platform specific). In creating the Collective Update we have taken every piece of feedback, every review, and every fan email into consideration to craft the best update to End Space yet. We have improved the graphics, made the game more challenging, fixed crashes, bugs and pain points, and made the game a much more enjoyable experience. We hope you enjoy playing this new update regardless of what platform you choose to experience End Space on. Fly safe, Justin
End Space 1.0.4 - The Collective Update Patch Notes
Updates
New Planet shaders
Added a pointer to the end of motion controllers for easier UI navigation
Added option to disable controller vibration
Added armor and shield hit sound effects
Added a voice prompt when shields are critical
Ship Upgrades menu now shows actual stats of weapon upgrades
Added in warp sound effect
Added smoothing to transitioning between Boosting & Braking while using Gaze for Flight
Update to Unity 2018.1.6
Update to Oculus SDK 1.27
Balance Changes
AI controlled ships are much more accurate and dynamic
Foxhound missile damage increased by 15
Meteor Missile damage decreased by 25
TLF and UTC Fighters now have a 90 degree front firing arc
TLF Bombers now have a 360 firing arc
UTC Fighter damage increased by 15
Reduced TLF Fighter Damage for all ship types
Bug Fixes
Fixed Solo cannon playing the wrong sound effect
Pulse laser wasn’t doing the correct amount of damage
Fixed volume of Solo and Plasma cannons
Improved LOD performance
Research Station doesn't move when a section of the station is destroyed
Fix for Station Rescue not being able to be completed in certain cases
TLF Cruisers now have the correct HP
Player could acquire a target lock while dead in some cases
Star particles were playing when the player was dead and not moving
Credit count was missing from Ammo Upgrade store
Fix UI issue where moving your head could select items while using a gamepad to use the UI
Fixed issue where the Turret could get stuck pointing up
Fixed AI not being able to target the ship attacking it
Fix for UTC Fighter not helping in LZ-129
Bunch of smaller fixes
Fixed player not taking damage when using OpenVR with no motion controller connected and only a gamepad connected.
Fixed not being able to Recenter the headset when in the Main menu
Reduced Recenter button time
Fixed Oculus Touch controllers being difficult to use with the UI
Known Issues
Game will not load on some older CPU’s. For a temporary solution see http://endspacevr.com/support
Source
Changelog.gg summarizes and formats this update. How we read updates.
