Full notes
Full End Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Performance
- Store
- Fixes
We are extremely excited to announce the release of End Space 1.0.5. The new update brings numerous game updates, game balance changes, and over 250 bug fixes.
Localization
End Space now supports other languages besides English. End Space has been localized for: German, French, Russian, Italian, Spanish, Japanese, Korean, and Chinese (With full voice over support).
Flatscreen support
The 1.0.5 update offers Flatscreen support for our pilots without a VR headset to experience End Space. It’s been the number 1 requested feature from the Steam community. The development of Flatscreen support has also added keyboard and mouse support to our supported control schemes.
TrackIR Support
We have also added support for TrackIR. To enable it first start the TrackIR software as normal, and then in the Settings Menu under graphics, there is an option to enable TrackIR. Support is only when inside the cockpit, not in menus to avoid conflict with the UI.
1.0.5 Release Notes
Updates
Support for playing on a monitor without a VR headset
Localization support for German, French, Russian, Italian, Spanish, Japanese, Korean, and Chinese (With full voice over support)
Added Mouse and Keyboard support to the Input remapper
Added support for TrackIR while playing on a Monitor
Oculus SDK Update to 1.39
Oculus Audio Spatializer updated to support older CPU’s without the AVX instruction set that was preventing the game from starting on those CPUs.
Added direction indicator to show last targeted ship
Changes & Fixes
Loading times drastically reduced
File size reduced by 250mb (Android)
New APK installation process. Install process takes much less disk space (Android)
Stuttering experienced by some players
Removing the headset and coming back to the main menu would result in no input
Volume sliders didn’t provide real time feedback
Wrong audio played when the player failed Mission 11 and 12
Input Remapper not closing correctly sometimes
Audio wouldn’t fade out correctly while switching scenes on slower CPUs
Intro cinematic audio still played while video was skipped
Allow controller switching by moving a controller thumbstick as well as pushing a button
Removing a Oculus based headset will pause the game
Pressing the Pause button, will on pause the game while it is paused
When the Game Over screen was displayed removing the headset would break the UI interaction
Mission introduction audio is now positional
Fixed texture shimmering on UI elements
Ammo loadouts displaying Unlock, even they were already purchased
Default weapons weren’t displayed as Equipped when first playing the game
Secondary objective of Comms Breakdown showing 9 turrets to kill when there are only 8 turrets.
Fixed turrets getting a early lock in Comms Breakdown before the player finished warping in
AI getting stuck in looping motions on some levels
Missile Lock being broken when the Warp Beacon is active
While approaching a container to scan in Lost Cargo, scanning would not activate while approaching the container directly with the reticle
Added drag and mass to player explosion to prevent wild spinning
Can no longer clip through the Hangar by teleporting
Asteroids and Ice fields block getting a missile lock
NPC ships get stuck looping less often
Missiles circling the player, even though they are already dead
Repeating voice lines in Milk Run
Fixed TLF Advanced Starfighters from ramming the player in Minefield
Reduced TLF Advanced Starfighters by 300
Fixed missing / too many objective markers in A-51 mission
Added audio spatailization to player turret
Fixed if player flew to far away from mission objectives they wouldn’t be displayed, leaving the player with no direction to go
Fixed issue when opening and closing the map really fast, the menu would disappear
Fix missile lock not switching over between targets sometimes
Enable conflict checking for control remapping
Can no longer fire while the ship is warping
Clicking the A button would result in a double click in the UI
Targeting the carrier in LZ-129 would leave missile lock becoming stuck
Mines had the wrong SFX
Fixed bug where if the player was out of energy, paused the game, then switched weapons the weapon text would stay red
Fixed ships / missiles circling the player when the game is over
Fixed player explosion debris not acting with physics
Game will remain paused when selecting Quit > Resume in Oculus Home (Android)
Fixed having ‘Disable VR controllers for Flight’ and ‘Gaze for Flight’ enabled, not allowing the player to target with their gaze.
R-37 Plasma Gun
Projectile speed decreased from 1600 to 1500
Damaged increased from 300%
Rate of Fire decreased 100%
Energy used increased 125%
AK-5 Pulse Laser
Energy used increased 25%
ASM-135 Solo
Rate of Fire decreased 15%
MG-31D Foxhound
AoE Increased 25%
Damage Increased 10%
VR headsets recenter on level load
Can no longer clip through Rocket Battery bases
Fixed exploit hanging out at the gate in Ninja Miners, and not being attacked
TLF ships in warp would not stop warping while the game was paused
Fixed firing missiles without a lock occasionally
Source
Changelog.gg summarizes and formats this update. How we read updates.
