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Steam News27 July 20261mo ago

Destinations, Demo Prep, and Deadlier Bosses - 0.6.8 is LIVE!

New Features and Updates Destination Select Now when leaving the village, you'll see the new destination select screen.

In this update8

Full notes

Full End of End update

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What changed

4 fixes4 additions9 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • Fixes
addedDestination SelectNow when leaving the village, you'll see the new destination select screen. This is laying the framework for the overall shape of the game and giving you a preview of other game modes to come. Now you can 100% the playtest!
addedDungeon ProgressionSpeaking on the shape of the game, bosses are now tied to specific floors. You'll first face the Court Mage, then the Knight Commander, then finally the Last Queen. This is so the playtest / demo has a definite goal and ending to play towards. Once we get the new maps in, defeating the Last Queen is what would unlock the next area (Forest, Tower, etc).
removedReworked Event RewardsDungeon events have changed! They no longer cost any resources to choose an option, but you might get a negative result. (The result / outcome screen is now much clearer as well.) This was part one of the change. Part two will be tying the actual text of the outcome to the reward. Positive sounding results will go with a success, and negative lines with a bad event outcome. We are working on ideas to make the optiopns not completely random chance, and to make them more interesting to interact with.
addedBalanceNew Item - Moondial
addedBalanceNew Item - Cracked Circlet
changedBalanceMirror Knight is now marked as an Elite and grants extra XP

End of End changes

addedNow when leaving the village, you'll see the new destination select screen. This is laying the framework for the overall shape of the game and giving you a preview of other game modes to come. Now you can 100% the playtest!
addedSpeaking on the shape of the game, bosses are now tied to specific floors. You'll first face the Court Mage, then the Knight Commander, then finally the Last Queen. This is so the playtest / demo has a definite goal and ending to play towards. Once we get the new maps in, defeating the Last Queen is what would unlock the next area (Forest, Tower, etc).
removedDungeon events have changed! They no longer cost any resources to choose an option, but you might get a negative result. (The result / outcome screen is now much clearer as well.) This was part one of the change. Part two will be tying the actual text of the outcome to the reward. Positive sounding results will go with a success, and negative lines with a bad event outcome. We are working on ideas to make the optiopns not completely random chance, and to make them more interesting to interact with.
addedNew Item - Moondial
addedNew Item - Cracked Circlet

New Features and Updates

Destination Select

Now when leaving the village, you'll see the new destination select screen. This is laying the framework for the overall shape of the game and giving you a preview of other game modes to come. Now you can 100% the playtest!

Dungeon Progression

Speaking on the shape of the game, bosses are now tied to specific floors. You'll first face the Court Mage, then the Knight Commander, then finally the Last Queen. This is so the playtest / demo has a definite goal and ending to play towards. Once we get the new maps in, defeating the Last Queen is what would unlock the next area (Forest, Tower, etc).

Reworked Event Rewards

Dungeon events have changed! They no longer cost any resources to choose an option, but you might get a negative result. (The result / outcome screen is now much clearer as well.) This was part one of the change. Part two will be tying the actual text of the outcome to the reward. Positive sounding results will go with a success, and negative lines with a bad event outcome. We are working on ideas to make the optiopns not completely random chance, and to make them more interesting to interact with.

The Most Dangerous Game

You are being hunted. That's all I'll say.

Change Log

Balance

  • New Item - Moondial

  • New Item - Cracked Circlet

  • Mirror Knight is now marked as an Elite and grants extra XP

  • Bosses now grant 10 XP

  • Floors past 15 get an extra 2% harder each floor - stacking

  • Nerfed max level on Reinforce

  • Nerfed Knight Commander

  • Buffed Last Queen

  • Lowered initial enemy minimum attack values

  • Increased enemy minimum attack values over time

Bugfixes

  • Floor 1 traps now deal 1 damage properly

  • Fixed Blooming Bark's description text

  • Prevented achievements from unlocking more than once

  • Fixed a bug causing unintended HP loss

  • Fixed the tutorial not flowing correctly into your first run

  • Fixed the initial quest sometimes not loading during the tutorial

  • Restrict free-look to the dungeon bounds, so you can't see into any secret dev rooms (that totally don't exist)

Source

Steam News / 27 July 2026

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