In this update10
Full notes
Full End of End update
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What changed
- Maps
- Gameplay
- UI and audio
- Balance
- Fixes
End of End changes
Hello Adventurers and welcome to patch 0.6.7.
Updates
Free Look
Press Shift to look around the dungeon around your character. Peek around the map without spending torch! (I bet there is a new item that increases its radius too.)
Revamped Item Upgrade System
Gold is out, upgrade ORBS are in. You'll collect them as you descend each floor instead of teleporting back and forth to town to spam upgrades. It's still a random choice each visit, but that part's getting more love in a future update too.
Reworked Torchlight Tiers
Your torch now has 3 clear states: Out → Bright → Blazing. Every item that references torchlight has been updated to match, so hopefully those items actually feel worth building around now.
More audio
Another small pass adding unique sound for more interactions.
Secret Thing!
A new... thing... has entered the dungeon. We're not spoiling it. You'll run into it, and you'll know. Heh heh.
Change Log
Balance
Adjusted the bonuses from spending Skill Points
Nerfed Mirror Gauntlets
Buffed Blooming Bark
Nerfed Killshot Dice
Balanced map objects and enemy counts per floor
Bugfixes
Improved the options menu settings
Fixed losing button focus on the quest board
Improved camera panning on short distances
Treasure floors are now as rare as they were always supposed to be
Prevented Immolate from activating when you have no torch
Fixed Black Jets ability — it actually works now!
Fixed audio crackling at full volume in the options menu (sorry!)
Fixed Heartwine and Living Armor - they no longer make you invulnerable!
Orbs.
Source
Changelog.gg summarizes and formats this update. How we read updates.
