In this update4
Full notes
Full End of Eden update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Maps
- Balance
End of Eden changes
Hello everyone!
Thank you so much for trying out our Playable Teaser. All your feedback, both motivational and constructive criticism, is extremely helpful for us going forward.
Just to let you know, our plans include updating the Playable Teaser throughout the entire 45-day campaign, and we know we have to prove that we can earn your trust with a proper level of support.
So, without further ado, here are the patch notes:
Fixed
Fixed a blocker that could happen after crouching with a loot item.
Fixed an issue that could cause the camera to get stuck.
Fixed the “Light” quest — the lamp can now be crafted and the quest can be completed.
Fixed the Fisherman quest.
Fixed footstep/stomping issues.
Improved waterfall sounds.
Fixed jumping and drawing a weapon while climbing up.
Fixed collision inside the tent.
Fixed cave planks and the issue where the player could fall under the platform.
Improved collision around tents, rocks, mountains, and other places that allowed players to escape the map.
Fixed the ladder. Sadly, no more flying.
Improved the hero model — the leg should no longer clip through the pants.
Meat items now stack correctly.
Ambient volume now properly follows the audio settings.
Fixed Hera dialogue lines that did not match the voice acting.
Improved the text of some quest logs.
Renamed “Blacksmithing” to “Crafting Table”.
Cooking recipe descriptions should now display correctly.
Improvements
Optimized waterfalls.
Improved the look of the crafting table.
Recommendation
After updating, we recommend starting a new game to avoid issues with old saves and to properly experience all fixed quests.
Grab the Playable Teaser here:
Support future development
Together with Playable Teaser we are launching our Kickstarter page, so if you like what you see, you can support our future developement to make sure we can fullfil our creative vision.
Our publisher allows us to create a minimum viable version of the game with a smaller team, smaller scope, and lower final polish quality.
With your support, the money goes directly into our investment part of the project. That means bringing more people on board full-time, ordering more music, and creating a larger amount of assets.
Everything beyond that will be directly connected to stretch goals.
We already reached over 250% of the goal, and are close to unlock the ice magic - more details soon on our YouTube!
If you want to report a bug, ask us anything, and have an influence on how the game evolves, join our Discord:
And if you haven’t wishlisted and followed the game on Steam yet, remember that we need every bit of your support to make sure we can reach RPG fans all over the world.
See you soon, we have another exciting news just around the corner!
Laughing Fox Games
Source
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