Empyrion - Galactic Survival
Steam News 23 October 20257mo ago

v1.14 Experimental I

Hey Galactic Survivalists! While we prepare for a major update for the holiday season, we have focused on fixing the bugs you reported in missions and related game systems for the current update 1.14. We have also furth…

Update log

Full Empyrion - Galactic Survival update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey Galactic Survivalists!

Extracted changes

4 fixes12 additions7 changes0 removals
  • Events
  • Gameplay
  • Server
  • Store
  • Fixes
changedWhile we prepare for a major update for the holiday season, we have focused on fixing the bugs you reported in missions and related game systems for the current update 1.14.
changedWe have also made some changes in response to feedback on the missions, both to the help systems and to the tasks themselves. Please note that changes to structures or mission sequences that you have already activated will not be updated automatically. If you encounter any problems, please contact mission@empyriongame.com directly (preferably with your savegame attached or linked as a download).
changedAnything related to gameplay feedback and ideas: https://empyriononline.com/forums/experimental-features-discussion.35/
addedChanges:Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.
addedGameplay:Added Space Base Defense units and basic scenario to all space faring factions
addedGameplay:Added Base Attack for Zirax Houses

While we prepare for a major update for the holiday season, we have focused on fixing the bugs you reported in missions and related game systems for the current update 1.14.

We have also further refined some of the newer features, such as more dynamic respawn for players. Furthermore, all factions now call for reinforcements when you attack their space stations.

We have also made some changes in response to feedback on the missions, both to the help systems and to the tasks themselves. Please note that changes to structures or mission sequences that you have already activated will not be updated automatically. If you encounter any problems, please contact mission@empyriongame.com directly (preferably with your savegame attached or linked as a download).

Many thanks to all contributors who provided us with detailed bug reports for 1.13 and its hotfixes!

We hope to receive numerous submissions and test reports from you in the experimental version that is starting NOW.

Here's how you can participate:

  1. Open STEAM

  2. Right-click on your game

  3. Select Properties and open the ‘Betas’ tab.

  4. Select ‘Experimental’ from the dropdown menu in the top right corner

  5. Let the game update

IMPORTANT: Please ALWAYS start the experimental version with a fresh save game! This is the only way to ensure that you get all the features and content and protect your existing game progress from any changes or problems or setbacks that may occur during the experimental phase!

Where to report bugs?

We look forward to your feedback!

Changelog: v1.14 B4896 2025-10-23

Changes:

Passenger Seat Persistence Improvement

Passengers logging back into a dedicated server will now be reliably placed back into the passenger seat they were in when they logged out, even if the vessel has moved to a new playfield.

This feature works under specific conditions: the seat must not be destroyed and it must not be occupied by another player.

To ensure you can always reclaim your spot, we strongly recommend you reserve your seat.

How to "Reserve" Your Passenger Seat

Reserving your seat with a Private Lock Code is the best way to guarantee your seat is available when you log back in.

  1. Aim at your passenger seat & press P to open the Control Panel.

  2. Navigate to the Devices tab & select the Lock Code option.

  3. Enter a code. Be sure to save this code elsewhere!

  4. Check the Private box to hide the code from other players in the GUI.

To use your reserved seat, simply attempt to occupy it and then enter your code when prompted.

Important Advice for Passengers

  • If your seat is destroyed or occupied by another player, you will be placed back into the location where you originally logged out. Reserve your seat to prevent this.

  • Coordinate with the Pilot: Upon logging back in, do not exit your seat immediately. Confirm with the pilot that the vessel is stationary. Running or walking on a moving vessel is not supported and may lead to clipping through the hull.

Gameplay:

  • Added Space Base Defense units and basic scenario to all space faring factions

  • Added Base Attack for Zirax Houses

  • Bad Wolf 3slightly reduced amount of AlienSting required; Slightly increased amount of Chitin Scales required.
  • Bad Wolf 4changed trigger area of PDA markers when entering the base to prevent players run past them and break progress
  • Tales of Tashchanged info given when picking up 1st log
  • New Terra: colored underground tunnel exit hatch in NT Capital for easier visibility

  • NewTerraAdded more attack drones to Listening Outpost playfield
  • To Good Businesschanged aux drone spawn when attacking command center
  • DialogueAdded manual close option to console dialogue in Abandoned Mine (next the Mercer)
  • DialogueNew Terra: Made code hidden in dropped PDA (on Robot Farm) more obvious
  • DialogueNew Terra: Changed logic of dialogue options for Bartender of Virix Rest Stop (to avoid not-triggering mission progress accidentally when returning with the items)
  • DialogueNew Terra: Added logic to hide answer options about missions for Alex' Epilogue talk.

Loot:

  • Added ‘AlienSting’ to Alien Scorpions drop table & increased drop chance for Mosquitos World

  • Added Arkenian ground drones to Arkenian Homeworld

Fixes:

  • Turrets switching to next target with delay if a device is a target

  • 00568: Aiming down a zoomed in scope is not smooth for scoped hand weapons

  • Fixed playfield temperature on UCH Listening Outpost playfield - Fixed Kriel using regular freighters instead of own variants - Fixed Nemoris I reporting failure of spawning the Control Station in game console, although POI was placed (Note: This does NOT fix playfields where the POI did not spawn at all. Please read this thread for more info and possible workarounds: https://empyriononline.com/threads/bugged-mission-terminal-nexus-part-2.102919/#post-468784

  • Fixed some OPV Prefabs (turrets)

  • Fixed index entries and device groups of former ALIEN and ENEMY turret variants (now properly showing up in Turret group in the Device menu)

  • Credibility missions for Colonists, Kriel and Prenn did not complete on some stations/vessels-

  • Terminal Nexus IIResume mission was not available
  • Dialogue: Mandor/Perez not shown as name in Dialogue Headline

  • DialogueIDA now show in Dialogue Headline when accessing Console (Robot Farm, New Terra)
  • OPP L&F: Sigma Fulcrum: Rogue forcefield floating outside of Laboratory

  • OPP L&FSecret Prison: fixed issue with main gate

Source

Steam News / 23 October 2025

Open original