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Steam News15 May 20206y ago

Patch 5/15/20

Patch Notes: This patch decreases the difficulty of the campaign and makes several boss encounters more forgiving if the player doesn't know the boss mechanics.

Full notes

Full Empyrean Frontier update

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What changed

1 fix1 addition6 changes1 removal
  • Gameplay
  • Balance
  • Fixes
changedincreased starting supply and starting resources and decreased enemy supply for abandoned base missions
changedenemies in gladiator missions start with less health on easy and normal difficulty
addedenemy cruisers in gladiator missions now have weapons only on their left side, allowing players to micro around them with faster ships in order to avoid all damage
changedthe tech boss super attack now only does moderate damage on easy and normal difficulty if the player doesn't hide in time
removedremoved planetary cannons from the corsairs bastion boss on easy and normal difficulty
changedmining boss' continuing super wave cannon firing rate reduced to once every 45 seconds on normal difficulty and once every 70 seconds on easy difficulty

Patch Notes:

This patch decreases the difficulty of the campaign and makes several boss encounters more forgiving if the player doesn't know the boss mechanics.

  • increased starting supply and starting resources and decreased enemy supply for abandoned base missions

  • enemies in gladiator missions start with less health on easy and normal difficulty

  • enemy cruisers in gladiator missions now have weapons only on their left side, allowing players to micro around them with faster ships in order to avoid all damage

  • the intro message for the abandoned base missions now cannot be closed until the base is found

  • in easy and normal mode, in the campaign enemy units start with 0% shields

  • in easy mode in the campaign players start with 100% shields, and on normal they start with 75%

  • in the tech boss fight the player has an additional 10 seconds to move their ships to hide behind the nearest moon

  • the tech boss super attack now only does moderate damage on easy and normal difficulty if the player doesn't hide in time

  • the corsairs bastion boss now only has 2 cluster missiles on easy and 3 on normal difficulty

  • removed planetary cannons from the corsairs bastion boss on easy and normal difficulty

  • mining boss' 3 outposts have fewer defensive turrets on easy and normal difficulty

  • mining boss' continuing super wave cannon firing rate reduced to once every 45 seconds on normal difficulty and once every 70 seconds on easy difficulty

  • increased starting supply limit for shipyard corp boss to 650

  • pirate and corp enemy boss base armor decreased to 80% on easy and 90% on normal

  • fixed bug where the tractor beams on shredder modules weren't activating properly

Source

Steam News / 15 May 2020

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