Full notes
Full Empyrean Frontier update
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What changed
- Gameplay
- Balance
- Fixes
Patch Notes:
This patch decreases the difficulty of the campaign and makes several boss encounters more forgiving if the player doesn't know the boss mechanics.
increased starting supply and starting resources and decreased enemy supply for abandoned base missions
enemies in gladiator missions start with less health on easy and normal difficulty
enemy cruisers in gladiator missions now have weapons only on their left side, allowing players to micro around them with faster ships in order to avoid all damage
the intro message for the abandoned base missions now cannot be closed until the base is found
in easy and normal mode, in the campaign enemy units start with 0% shields
in easy mode in the campaign players start with 100% shields, and on normal they start with 75%
in the tech boss fight the player has an additional 10 seconds to move their ships to hide behind the nearest moon
the tech boss super attack now only does moderate damage on easy and normal difficulty if the player doesn't hide in time
the corsairs bastion boss now only has 2 cluster missiles on easy and 3 on normal difficulty
removed planetary cannons from the corsairs bastion boss on easy and normal difficulty
mining boss' 3 outposts have fewer defensive turrets on easy and normal difficulty
mining boss' continuing super wave cannon firing rate reduced to once every 45 seconds on normal difficulty and once every 70 seconds on easy difficulty
increased starting supply limit for shipyard corp boss to 650
pirate and corp enemy boss base armor decreased to 80% on easy and 90% on normal
fixed bug where the tractor beams on shredder modules weren't activating properly
Source
Changelog.gg summarizes and formats this update. How we read updates.
