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Steam News13 May 20206y ago

Update 1.1

Engine and Graphical Improvements: Added new effects engine and improved various destruction effects (For example, the new wave cannon effect and Command Center destruction effect above) Improved engine optimization for

Full notes

Full Empyrean Frontier update

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What changed

9 fixes15 additions18 changes0 removals
  • Gameplay
  • Performance
  • Maps
  • Balance
  • UI and audio
  • Fixes
addedEngine and Graphical Improvements:Added new effects engine and improved various destruction effects (For example, the new wave cannon effect and Command Center destruction effect above)
changedEngine and Graphical Improvements:Improved engine optimization for better performance and faster framerates especially during large battles
addedEngine and Graphical Improvements:Added new particle effects to the cruiser and frigate shipyards
addedEngine and Graphical Improvements:Added ship ghost effects when units are being warped in from cruiser or frigate shipyards (see image below)
changedEngine and Graphical Improvements:Optimized AI so allied players can more efficiently share visiblity data (The AI has no resource or sight cheats so each team has to calculate the currently visible units and map tiles, this update just makes this process more efficient)
changedEngine and Graphical Improvements:Gameplay and Balance Changes:
basic fighter damage912basic fighter damage increased, buffassault cruiser speed4030assault cruiser speed decreased, nerfFleet speed8050Fleet speed decreased, nerfBattle countdown timer in fleet conquest skirmishes5seconds7secondsBattle countdown timer in fleet conquest skirmishes increased, buff

Engine and Graphical Improvements:

  • Added new effects engine and improved various destruction effects (For example, the new wave cannon effect and Command Center destruction effect above)

  • Improved engine optimization for better performance and faster framerates especially during large battles

  • Added new particle effects to the cruiser and frigate shipyards

  • Added ship ghost effects when units are being warped in from cruiser or frigate shipyards (see image below)

  • glass textures are dimmed for station modules when in low power

  • Optimized AI so allied players can more efficiently share visiblity data (The AI has no resource or sight cheats so each team has to calculate the currently visible units and map tiles, this update just makes this process more efficient)

Gameplay and Balance Changes:

  • Ships (except for fighters) now have an acceleration factor when beginning to move

  • Increased basic fighter damage from 9 to 12

  • Reduced assault cruiser speed from 40 to 30

  • Power generation/drain is now calculated after buildings have finished construction

  • Units in groups being pushed/pulled by tractor beams can now be hit as intended by projectiles when pulled far from their parent group

  • Tractor beams now have less strength at their maximum range and will pull units more smoothly

  • Speed boost abilities now ramp up/down speed during the first/last 10%

  • Fleet speed reduced from 80 to 50

  • Fleets that just lost a battle gain a speed boost for 6 seconds so they can run away from the winning fleet and avoid another battle

  • Battle countdown timer in fleet conquest skirmishes increased from 5 seconds to 7 seconds of game time

  • Easy AI no rush timer increased from 4 to 7 minutes

  • Added new sound for super missile launch

  • Repair cranes now repair health only, not shields

  • The enemy now has fewer wave turrets on normal and easy difficulty for the "destroy the 3 outposts" mission

  • Increased ram damage from enemy boss in the Fire Hawks boss fight

  • Added allied ships to the intro of the Fire Hawks boss fight to showcase the ramming damage

  • Starting supply for pirate faction boss fights in the campaign changed to 600 past the first zone

  • In flagship gladiator nodes the enemy now starts with lower resource amounts

  • Updated messages and timings in the fleet tutorial mission

  • Improved formation use during the intro of the 3rd tutorial mission

GUI Changes:

  • Added buttons showing the number of selected units with each stance type (see image above)

  • Added a modifier key (default Ctrl) that deselects units when left clicked or box selected

  • Added current tech level icon

  • Mousing over the game time in the bottom right corner now displays the current game speed

  • Added new button icon for the fleet conquest skirmish mode

  • Improved faction leader portraits seen during the campaign

  • Added warning menu before campaign missions if the player has not selected any units for battle

  • In campaign stores the "Repair" button text has been changed to "Confirm Repair"

  • Updated unit strengths/role descriptions for several units

  • When a production building has nothing in the build queue, the "halt" command is automatically cancelled

Bug fixes:

  • Fixed stuttering issues for ships and turrets when moving

  • Fixed potential crash which could occur when an assault cruiser was destroyed while attacking

  • Fixed bug where skirmish save games would incorrectly set up researched techs

  • Saved games now work properly with fleet battle skirmish maps

  • Saved skirmish games now properly save the current state of the AI's build order progress

  • Fixed visual bug where repair beams would be drawn before the structure was finished building

  • Units that aren't movable no longer add return home orders to themselves or their neighbors (this was causing unexpected extra move orders for the Fire Hawk's flagship)

  • Fixed bug where cruiser weapons wouldn't have their positions updated every frame if they were pulled by tractor beams

  • New Command Ships will now move away from the capital shipyard before the old Command Ship is issued a collision move order

  • Fixed bug where units on an attack move order would sometimes move significantly closer than their maximum range

  • Fixed visual bug where wave cannon pulses were sometimes off target or rotated incorrectly

Source

Steam News / 13 May 2020

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