What changed
0 fixes0 additions1 change0 removals
changedAdditional Save/Load Games This patch adds the ability to save/load skirmish games and to manually save/load multiple campaign save files. This update also adds shift click functionality for building 5x of the given unit type. Right clicking on a unit production button now also removes the last 1 (or 5 if shift is pressed) in the build queue. I've also made some adjustments to campaign difficulty and added new lower resolution textures for some of the larger texture files which should hopefully help players with lower system specs. -added saving and loading functionality with a new menu -added shift click functionality for unit production -union fighter shipyards and flagship fighter shipyards can now be given build orders at the same time -enemy units in easy campaigns now have a 30% damage debuff (this is limited to units added at the start of the battle, not units built later on) -increased the amount of after battle salvaged ore and credits for easy (1.5x to 2x) and normal (1.25x to 1.5x) difficulties -tradeships will now find new target stations if their old target was destroyed -added texture quality toggle in the options menu which can be set to load lower resolution textures for some objects
Empyrean Frontier changes
changedAdditional Save/Load Games This patch adds the ability to save/load skirmish games and to manually save/load multiple campaign save files. This update also adds shift click functionality for building 5x of the given unit type. Right clicking on a unit production button now also removes the last 1 (or 5 if shift is pressed) in the build queue. I've also made some adjustments to campaign difficulty and added new lower resolution textures for some of the larger texture files which should hopefully help players with lower system specs. -added saving and loading functionality with a new menu -added shift click functionality for unit production -union fighter shipyards and flagship fighter shipyards can now be given build orders at the same time -enemy units in easy campaigns now have a 30% damage debuff (this is limited to units added at the start of the battle, not units built later on) -increased the amount of after battle salvaged ore and credits for easy (1.5x to 2x) and normal (1.25x to 1.5x) difficulties -tradeships will now find new target stations if their old target was destroyed -added texture quality toggle in the options menu which can be set to load lower resolution textures for some objects
Additional Save/Load Games This patch adds the ability to save/load skirmish games and to manually save/load multiple campaign save files. This update also adds shift click functionality for building 5x of the given unit type. Right clicking on a unit production button now also removes the last 1 (or 5 if shift is pressed) in the build queue. I've also made some adjustments to campaign difficulty and added new lower resolution textures for some of the larger texture files which should hopefully help players with lower system specs. -added saving and loading functionality with a new menu -added shift click functionality for unit production -union fighter shipyards and flagship fighter shipyards can now be given build orders at the same time -enemy units in easy campaigns now have a 30% damage debuff (this is limited to units added at the start of the battle, not units built later on) -increased the amount of after battle salvaged ore and credits for easy (1.5x to 2x) and normal (1.25x to 1.5x) difficulties -tradeships will now find new target stations if their old target was destroyed -added texture quality toggle in the options menu which can be set to load lower resolution textures for some objects