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Steam News12 December 20232y ago

Some new gameplay mechanics, QoL and more

Hey, everyone! I've just updated the Prologue, that used to be the original version of the game, with some features and improvements from the Next Fest demo and the full version.

Full notes

Full EMPTY SHELL: PROLOGUE update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, everyone!

What changed

0 fixes1 addition6 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
changedI've just updated the Prologue, that used to be the original version of the game, with some features and improvements from the Next Fest demo and the full version. You'll find lots of QoL updates, bug fixing, better balancing and much more . Here the full changelog:
addedWeapons now have a reload system
changedShotgun overhaul : 30% more damage, ~11% less damage decay (distance), 20% less spread
changedNow the previously dead volunteer body will be found closer to the start of the level (the distance scales with difficulty, closer on easy)
changedBetter recoverable equipment from the previously dead volunteer body (scales with difficulty)
changedOption to increase the UI size (menus, documents screens, invetory, etc)

EMPTY SHELL: PROLOGUE changes

changedI've just updated the Prologue, that used to be the original version of the game, with some features and improvements from the Next Fest demo and the full version. You'll find lots of QoL updates, bug fixing, better balancing and much more . Here the full changelog:
addedWeapons now have a reload system
changedShotgun overhaul : 30% more damage, ~11% less damage decay (distance), 20% less spread
changedNow the previously dead volunteer body will be found closer to the start of the level (the distance scales with difficulty, closer on easy)
changedBetter recoverable equipment from the previously dead volunteer body (scales with difficulty)

I've just updated the Prologue, that used to be the original version of the game, with some features and improvements from the Next Fest demo and the full version. You'll find lots of QoL updates, bug fixing, better balancing and much more. Here the full changelog:

  • Weapons now have a reload system

  • Secret rooms

  • More balanced enemies spawns in the second level

  • Shotgun overhaul: 30% more damage, ~11% less damage decay (distance), 20% less spread

  • Now the previously dead volunteer body will be found closer to the start of the level (the distance scales with difficulty, closer on easy)

  • Better recoverable equipment from the previously dead volunteer body (scales with difficulty)

  • Option to change the zoom type from original (automatic) to manual

  • Option to increase the UI size (menus, documents screens, invetory, etc)

  • Options to reduce UI effects

  • Option to reduce in-game effects (scanlines, pixelation)

  • The Worm behaviour now scales with difficulty (and, while still hard, is more fair to fight)

  • Armed Soulless now drops a small amount of ammo

  • Removed the "floating" effect from the documents screen, for better readability

  • Small bug fixes here and there

Source

Steam News / 12 December 2023

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