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Steam News21 June 20233y ago

Reloading

Hey, everyone! Considering the very positive reception of the idea on Discord, i'm implementing a reload system for all the weapons.

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Full EMPTY SHELL: PROLOGUE update

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Hey, everyone!

What changed

0 fixes0 additions4 changes0 removals
  • Gameplay
changedConsidering the very positive reception of the idea on Discord, i'm implementing a reload system for all the weapons.
changedIt wasn't there from the beginning, deliberately, to give EMPTY SHELL more of a "Quake" vibe, but the game is shaping up in a way that a reload system would fit nicely.
changedSome weapons (most of them) will work with mags , others (like the shotgun and the hunting rifle in the prologue, for example) will have single round reload (with a finite number of maximum rounds in the internal magazine).
changedDodging, aiming, or melee strikes will interrupt the action , so keep a distance when reloading. Also, reloading won't be automatic (shooting with an empty weapon with spare ammo won't reload), so keep an eye on the ammo counter!

Considering the very positive reception of the idea on Discord, i'm implementing a reload system for all the weapons.

It wasn't there from the beginning, deliberately, to give EMPTY SHELL more of a "Quake" vibe, but the game is shaping up in a way that a reload system would fit nicely.

Some weapons (most of them) will work with mags, others (like the shotgun and the hunting rifle in the prologue, for example) will have single round reload (with a finite number of maximum rounds in the internal magazine).

Dodging, aiming, or melee strikes will interrupt the action, so keep a distance when reloading. Also, reloading won't be automatic (shooting with an empty weapon with spare ammo won't reload), so keep an eye on the ammo counter!

Source

Steam News / 21 June 2023

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