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Steam News10 September 20169y ago

BETA UPDATE!

Welcome To The Beta Update Post! From Alpha to Beta, a game that communicates with it’s community Against the grain set by big budget productions, we go above and beyond what AAA companies and most big name Indie Devs b

Full notes

Full Empires Of Creation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Compatibility
  • Gameplay
changedFrom Alpha to Beta, a game that communicates with it’s communityAgainst the grain set by big budget productions, we go above and beyond what AAA companies and most big name Indie Devs bother to do. We are an Indie team with a project we intend on releasing in a state that harkens back to the days of old when you weren’t bombarded with weekly patches for a released game. With dedication and resolve on making a game that is both fun and playable on release, we have been adamant in our goal to release this Space Simulator in an ideal state. Intently listening to any and all feedback from the community, we invite and encourage players to give their honest thoughts and finding on the game, and after almost two years, we are finally ready to bring this game Empires of Creation into its Beta phase!
addedFrom Alpha to Beta, a game that communicates with it’s community“Even the brightest of diamonds needed to be polished to reach perfection” Sometimes the community is right! Believe it or not, the developers aren’t all knowing, and if the majority says something is wrong with the game, then something is probably wrong with the game. From bugs, to balancing, to even aesthetics, we have always listened to our community’s feedback. A game is nothing without its community, and the great developers always give the community a chance to voice its opinion. The most prominent aspect the player has to deal with is going to be the User Interface, a clean, well made UI is always going to make an integral difference in whether or not the player will enjoy their time. “[The] user Interface is EXTREMELY TINY making everything difficult to read”, “What is it with this font size 6?”, using the feedback of the community, we worked on the UI to make as enjoyable to look at as possible, namely in adding an auto scaling feature so that no matter what resolution you are running at, the UI is clear and legible! In many games, battle sequences are a main part of the experience, meaning that its mechanics need to be fun and balanced. “Engagements seem to end far too quickly”, “laser based ships feel like pointing a laser pointer at the enemy”, “I get constantly bumped by enemy fleet. Small little ships that are 1/4 of a size of my giant USS Enterprise are able to push my ship”. The feedback from the community on the battle mechanics proved invaluable in the balancing and general improvements. We adjusted damage rates, speed-, ship health+, and many other factors to produce a fun and balanced combat system.
fixedFrom Alpha to Beta, a game that communicates with it’s communityObjectives give meat to the game, a clear path on what you can actually do in the world the developers have created! “some changes are required. These could include game objectives”, “there is nothing to do except clicking and shooting into dumb AI”, “There's basically no game to play here... nothing to interact with”. We are happy to announce that the game now has 6 different types of dynamic missions based with race specific text and more incoming! We have also fully implemented Empire relations to give the player more in depth interaction with the other denizens of the galaxy. “It’s journey is never truly over, it’s merely the beginning of a new path” We are actively working on producing a better game every day, giving it that final shine. While we have addressed a number of issues

Empires Of Creation changes

changedAgainst the grain set by big budget productions, we go above and beyond what AAA companies and most big name Indie Devs bother to do. We are an Indie team with a project we intend on releasing in a state that harkens back to the days of old when you weren’t bombarded with weekly patches for a released game. With dedication and resolve on making a game that is both fun and playable on release, we have been adamant in our goal to release this Space Simulator in an ideal state. Intently listening to any and all feedback from the community, we invite and encourage players to give their honest thoughts and finding on the game, and after almost two years, we are finally ready to bring this game Empires of Creation into its Beta phase!
added“Even the brightest of diamonds needed to be polished to reach perfection” Sometimes the community is right! Believe it or not, the developers aren’t all knowing, and if the majority says something is wrong with the game, then something is probably wrong with the game. From bugs, to balancing, to even aesthetics, we have always listened to our community’s feedback. A game is nothing without its community, and the great developers always give the community a chance to voice its opinion. The most prominent aspect the player has to deal with is going to be the User Interface, a clean, well made UI is always going to make an integral difference in whether or not the player will enjoy their time. “[The] user Interface is EXTREMELY TINY making everything difficult to read”, “What is it with this font size 6?”, using the feedback of the community, we worked on the UI to make as enjoyable to look at as possible, namely in adding an auto scaling feature so that no matter what resolution you are running at, the UI is clear and legible! In many games, battle sequences are a main part of the experience, meaning that its mechanics need to be fun and balanced. “Engagements seem to end far too quickly”, “laser based ships feel like pointing a laser pointer at the enemy”, “I get constantly bumped by enemy fleet. Small little ships that are 1/4 of a size of my giant USS Enterprise are able to push my ship”. The feedback from the community on the battle mechanics proved invaluable in the balancing and general improvements. We adjusted damage rates, speed-, ship health+, and many other factors to produce a fun and balanced combat system.
fixedObjectives give meat to the game, a clear path on what you can actually do in the world the developers have created! “some changes are required. These could include game objectives”, “there is nothing to do except clicking and shooting into dumb AI”, “There's basically no game to play here... nothing to interact with”. We are happy to announce that the game now has 6 different types of dynamic missions based with race specific text and more incoming! We have also fully implemented Empire relations to give the player more in depth interaction with the other denizens of the galaxy. “It’s journey is never truly over, it’s merely the beginning of a new path” We are actively working on producing a better game every day, giving it that final shine. While we have addressed a number of issues

Welcome To The Beta Update Post!

From Alpha to Beta, a game that communicates with it’s community

Against the grain set by big budget productions, we go above and beyond what AAA companies and most big name Indie Devs bother to do. We are an Indie team with a project we intend on releasing in a state that harkens back to the days of old when you weren’t bombarded with weekly patches for a released game. With dedication and resolve on making a game that is both fun and playable on release, we have been adamant in our goal to release this Space Simulator in an ideal state. Intently listening to any and all feedback from the community, we invite and encourage players to give their honest thoughts and finding on the game, and after almost two years, we are finally ready to bring this game Empires of Creation into its Beta phase!

“Even the brightest of diamonds needed to be polished to reach perfection” Sometimes the community is right! Believe it or not, the developers aren’t all knowing, and if the majority says something is wrong with the game, then something is probably wrong with the game. From bugs, to balancing, to even aesthetics, we have always listened to our community’s feedback. A game is nothing without its community, and the great developers always give the community a chance to voice its opinion. The most prominent aspect the player has to deal with is going to be the User Interface, a clean, well made UI is always going to make an integral difference in whether or not the player will enjoy their time. “[The] user Interface is EXTREMELY TINY making everything difficult to read”, “What is it with this font size 6?”, using the feedback of the community, we worked on the UI to make as enjoyable to look at as possible, namely in adding an auto scaling feature so that no matter what resolution you are running at, the UI is clear and legible! In many games, battle sequences are a main part of the experience, meaning that its mechanics need to be fun and balanced. “Engagements seem to end far too quickly”, “laser based ships feel like pointing a laser pointer at the enemy”, “I get constantly bumped by enemy fleet. Small little ships that are 1/4 of a size of my giant USS Enterprise are able to push my ship”. The feedback from the community on the battle mechanics proved invaluable in the balancing and general improvements. We adjusted damage rates, speed-, ship health+, and many other factors to produce a fun and balanced combat system.

Objectives give meat to the game, a clear path on what you can actually do in the world the developers have created! “some changes are required. These could include game objectives”, “there is nothing to do except clicking and shooting into dumb AI”, “There's basically no game to play here... nothing to interact with”. We are happy to announce that the game now has 6 different types of dynamic missions based with race specific text and more incoming! We have also fully implemented Empire relations to give the player more in depth interaction with the other denizens of the galaxy. “It’s journey is never truly over, it’s merely the beginning of a new path” We are actively working on producing a better game every day, giving it that final shine. While we have addressed a number of issues

Source

Steam News / 10 September 2016

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