Full notes
Full Empires Of Creation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Welcome Commander, to Alpha Update 4
As we work diligently to bring you new updates, you must now work just as much to maintain your relationships with other empires. Today’s update includes many new features, most notably the beginning of diplomacy! Declare war against the traveling O’au, sign a peace treaty with robotic Enement, betray your friends, survive, and conquer the galaxy! We have also added a new system that allows control over the production of ships from planets you own! Do you want your your capital to be the place to buy your main firepower? Do you want a colony dedicated solely to birthing new Colonizers? Then have no fear!
We have many more plans in the works that we can’t wait to release, but for now, we’ll leave you with these teasers~ Who know’s what they are or what effects they may have.
For the rest of what’s new and improved, please look no further than below for the changelog~ Added:
New control window for management of Production, Fleet, and Relationships.
New Arena background
Fleet Icons now have names underneath them
New Upgrade text for ship list
Description text added to ships
Automatic UI Scaling option
Loading Screens
Fleet Arena Interaction
Arena Battle Intro
Alien Lore Description
First Objective For Each Story Objective
Improved:
Fixed a bug with the objective hovering stuffs
Improved sun icon
Improved UI and Arena
Smooth Fade In For Planets
Fade In & Out for stars fixed
Dialogue Improvements
Fleet AI Improved
Time slowdown based on danger level re-added
Hover panel now fades in and out
Fleet tax balancing
Implement a system where Empires Alt the settings if you select them as a race
Stay up to date: Website: empiresofcreation.com Twitter: @eoc_game Facebook: Empires Of Creation Trello: empiresofcreation
Source
Changelog.gg summarizes and formats this update. How we read updates.
