In this update2
Full notes
Full Empires Of Creation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Empires Of Creation changes
Hello and Welcome to the Second Official Update!
We’re currently focusing on creating a timeline to take the game from it’s current state to a full, finished product. As a team, we’ve decided to release future updates on a monthly basis as we push towards the finished game. In addition to some bug bashing, This month has been primarily about improving many of the graphical elements in game and pushing ahead with making a more realistic and graphically impressive galaxy.
We are using good old perlin noise along with a good chunk of smart maths to provide realistic asteroid field formation:
A lot of work has also gone into the User interface to improve user interactability, such as Objective hover, an objective list, and, perhaps most importantly, the UI is now re-scalable:
Finally, we have implemented a few new gameplay mechanics, such as Trading as a colony interaction, and colony Sieging, and a new credits menu planet:
In addition to all the new implementations, we’re currently working on our set of Steam trading cards, as well as dialog for the interactions that take place in the game. Look for those in future updates!
For everything new or changed with this update, see the full changelog below.
Added:
New Planet Texture
Fleet Sieges
Trading as a colony interaction
UI Scaling
UI Objective List
Credits Screen
Improvements:
Menu bug fixed, player can now start a new game
Enemy fleets are capped to prevent 1 vs. 1000 situations
Changed Number of inhabitable planets generated
Fixed some bugs in the Trade Menu
Improved Asteroid Generation
Optimisation to the player detection
Caricature display bug fixed
Started work on re-doing the generation code
Fixed several bugs with Arena mode:
Companions no longer spawn at center of the arena
Enemies will always spawn around the player, no matter how far the player goes from the center
Fixed a bug where the player would sometimes become the same ship as a live companion when upgrading.
Made Status Effects non-stackable. Instead, they now refresh their timer up to a maximum of twice their duration.
UI is now re-scalable
Stay up to date: Website: Empires Of Creation Twitter: @eoc_game
Source
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