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Steam News3 April 201610y ago

GAME UPDATE! Alpha 2

Hello and Welcome to the Second Official Update! We’re currently focusing on creating a timeline to take the game from it’s current state to a full, finished product.

In this update2

Full notes

Full Empires Of Creation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions6 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
changedHello and Welcome to the Second Official Update!A lot of work has also gone into the User interface to improve user interactability, such as Objective hover, an objective list, and, perhaps most importantly, the UI is now re-scalable:
addedHello and Welcome to the Second Official Update!Finally, we have implemented a few new gameplay mechanics, such as Trading as a colony interaction, and colony Sieging, and a new credits menu planet:
addedHello and Welcome to the Second Official Update!In addition to all the new implementations, we’re currently working on our set of Steam trading cards, as well as dialog for the interactions that take place in the game. Look for those in future updates!
addedAdded:New Planet Texture
changedAdded:UI Scaling
changedAdded:UI Objective List

Empires Of Creation changes

changedA lot of work has also gone into the User interface to improve user interactability, such as Objective hover, an objective list, and, perhaps most importantly, the UI is now re-scalable:
addedFinally, we have implemented a few new gameplay mechanics, such as Trading as a colony interaction, and colony Sieging, and a new credits menu planet:
addedIn addition to all the new implementations, we’re currently working on our set of Steam trading cards, as well as dialog for the interactions that take place in the game. Look for those in future updates!
addedNew Planet Texture
changedUI Scaling

Hello and Welcome to the Second Official Update!

We’re currently focusing on creating a timeline to take the game from it’s current state to a full, finished product. As a team, we’ve decided to release future updates on a monthly basis as we push towards the finished game. In addition to some bug bashing, This month has been primarily about improving many of the graphical elements in game and pushing ahead with making a more realistic and graphically impressive galaxy.

We are using good old perlin noise along with a good chunk of smart maths to provide realistic asteroid field formation:

A lot of work has also gone into the User interface to improve user interactability, such as Objective hover, an objective list, and, perhaps most importantly, the UI is now re-scalable:

Finally, we have implemented a few new gameplay mechanics, such as Trading as a colony interaction, and colony Sieging, and a new credits menu planet:

In addition to all the new implementations, we’re currently working on our set of Steam trading cards, as well as dialog for the interactions that take place in the game. Look for those in future updates!

For everything new or changed with this update, see the full changelog below.

Added:

  • New Planet Texture

  • Fleet Sieges

  • Trading as a colony interaction

  • UI Scaling

  • UI Objective List

  • Credits Screen

Improvements:

  • Menu bug fixed, player can now start a new game

  • Enemy fleets are capped to prevent 1 vs. 1000 situations

  • Changed Number of inhabitable planets generated

  • Fixed some bugs in the Trade Menu

  • Improved Asteroid Generation

  • Optimisation to the player detection

  • Caricature display bug fixed

  • Started work on re-doing the generation code

  • Fixed several bugs with Arena mode:

    • Companions no longer spawn at center of the arena

    • Enemies will always spawn around the player, no matter how far the player goes from the center

    • Fixed a bug where the player would sometimes become the same ship as a live companion when upgrading.

    • Made Status Effects non-stackable. Instead, they now refresh their timer up to a maximum of twice their duration.

  • UI is now re-scalable

Stay up to date: Website: Empires Of Creation Twitter: @eoc_game

Source

Steam News / 3 April 2016

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