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Steam News7 February 20264mo ago

Hotfix - 0.7.6p

Fixed a bug that allowed attacking an ally with their own support (this was unintentional, but the idea of ​​turning an ally's men against themselves at the last moment could be used later in new acts of betrayal) Fixed

Full notes

Full Empire of Vice : Chicago update

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What changed

6 fixes0 additions0 changes0 removals
  • Gameplay
  • Fixes
  • Balance
fixedFixed a bug that allowed attacking an ally with their own support (this was unintentional, but the idea of ​​turning an ally's men against themselves at the last moment could be used later in new acts of betrayal)
fixedFixed a bug where, in some cases, if you betrayed an ally by attacking them, they would remain both an ally and at war simultaneously
fixedFixed a bug that allowed the diplomacy action to be initiated even without a choice being possible
fixedFixed a bug that prevented you from attacking enemy buildings on your own territory
fixedFixed a bug that prevented rival gang leaders from attacking your holdings when you did not own any territories
fixedFixed a bug during events that could cause a dice roll to fail if your chances of success exceeded 100%

Empire of Vice : Chicago changes

fixedFixed a bug that allowed attacking an ally with their own support (this was unintentional, but the idea of ​​turning an ally's men against themselves at the last moment could be used later in new acts of betrayal)
fixedFixed a bug where, in some cases, if you betrayed an ally by attacking them, they would remain both an ally and at war simultaneously
fixedFixed a bug that allowed the diplomacy action to be initiated even without a choice being possible
fixedFixed a bug that prevented you from attacking enemy buildings on your own territory
fixedFixed a bug that prevented rival gang leaders from attacking your holdings when you did not own any territories
  • Fixed a bug that allowed attacking an ally with their own support (this was unintentional, but the idea of ​​turning an ally's men against themselves at the last moment could be used later in new acts of betrayal)

  • Fixed a bug where, in some cases, if you betrayed an ally by attacking them, they would remain both an ally and at war simultaneously

  • Fixed a bug that allowed the diplomacy action to be initiated even without a choice being possible

  • Fixed a bug that prevented you from attacking enemy buildings on your own territory

  • Fixed a bug that prevented rival gang leaders from attacking your holdings when you did not own any territories

  • Fixed a bug during events that could cause a dice roll to fail if your chances of success exceeded 100%

  • Gangs are expanding overall 50% slower

Source

Steam News / 7 February 2026

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