Full notes
Full Empire of Vice : Chicago update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
- Gameplay
- Fixes
addedReduced probability of new enemy buildings appearing each turn
changedThe number of buildings controlled by opposing gangs is limited to 45 (a temporary measure before the addition of a more complex slot system in a future update)
fixedFixed a bug in the reputation gain of opposing gangs
Empire of Vice : Chicago changes
addedReduced probability of new enemy buildings appearing each turn
changedThe number of buildings controlled by opposing gangs is limited to 45 (a temporary measure before the addition of a more complex slot system in a future update)
fixedFixed a bug in the reputation gain of opposing gangs
-Reduced probability of new enemy buildings appearing each turn
-The number of buildings controlled by opposing gangs is limited to 45 (a temporary measure before the addition of a more complex slot system in a future update)
-Fixed a bug in the reputation gain of opposing gangs
Source
Changelog.gg summarizes and formats this update. How we read updates.
