In this update2
Full notes
Full Empire at Risk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
Empire at Risk changes
There is an update for Empire at Risk with several improvements and fixes. Be ware, there is a breaking change for the savegames (see below). You can still select the old version (1.0.0) via the Steam properites.
Changelog for version 1.1.0 and 1.1.1
Changes
In-game UI elements can now be freely dragged and repositioned
Added SFX and animations for unsuccessful attacks
Added version number to lobby view
Removed the 'Closed' option from lobby dropdown menus
Improved map generation for both modes
Thickness of boarders
Renamed start button on lobby view
Added effects to actions (you might have to enable it in the options)
Added attack animation
Replaced animated move/attack lines with arrows
Added more options to troups popup
Fixes
Defeated players no longer receive supply
Fixed an issue where joining multiplayer games was disabled in the demo (invites still worked)
Corrected the asset list in credits
Fixed savegame deletion in the in-game menu
Fixed issues with closed player slots in demo lobbies
Too high supply for AI players
Immediate win after loading a solo savegame
Supply from last run was still available
Number of neutral fields for some seeds
Strange fields outside of map boarder on some seeds
Wrong order on ending screen
Issues with selecting bots on lobby view
Option for border color
Source
Changelog.gg summarizes and formats this update. How we read updates.
