In this update2
Full notes
Full Emergency Call - The Firefighting Simulation 3 update
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What changed
- Gameplay
- Events
Emergency Call - The Firefighting Simulation 3 changes
Welcome to the first part of our little DevLog series! We’d like to use these posts to keep you updated on the current state of development and invite you to join us on this journey. With our DevLogs, you can expect a colorful mix of game updates, behind-the-scenes insights, and previews of planned features.
First Information About Early Access
There are only a few more turns ahead before we enter the final stretch toward our Early Access launch. We’re planning to release a very early version of the game. So, if you’re expecting a mostly finished experience where only a few pieces of content or bugs are missing, you may want to wait and join us later or at full release instead.
However, if you’d like to support us early on with feedback and actively take part in the development process, we’d be happy to have a constructive exchange with you! We’re planning to launch Early Access before Gamescom 2026 so that we can already connect with interested players during the event itself.
In the upcoming DevLog #2, we’ll take a closer look at how Part 3 differs visually from its predecessors. After all, we’ve switched to the latest Unreal Engine, and we hope that this work will really pay off visually.
Your Crenetic Team
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Source
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