Repeated intro
Hello! I'm excited to announce that the largest Emberdoom update ever is finally completed. There are so many minor changes that won't be listed here but below is the changelog for all the major improvements like the full multiplayer overhaul and the class updates. Everything should be working pretty well but if any bugs come up please post about it on the community hub and I'll have them fixed as soon as possible. There are already a few minor tweaks and fixes I want to make so expect a follow up update very soon.
What changed
2 fixes3 additions1 change0 removals
- Fixes
- Server
- Balance
- UI and audio
- Maps
fixedHello! I'm excited to announce that the largest Emberdoom update ever is finally completed. There are so many minor changes that won't be listed here but below is the changelog for all the major improvements like the full multiplayer overhaul and the class updates. Everything should be working pretty well but if any bugs come up please post about it on the community hub and I'll have them fixed as soon as possible. There are already a few minor tweaks and fixes I want to make so expect a follow up update very soon.
addedHighlights:Each class got a full revamp featuring new skills and a new right click based secondary attack -All classes and maps can be used in multiplayer now -There are two 2 maps and a new type of enemy
fixedSingleplayer:Revamped all the skills and abilities for all the classes -Characters now have alternative attacks that can be used by right clicking -The Crystal can be healed using souls -Smoothed character animations -Fixed twitching that occurred when players walked against a wall -Added an elite enemy that targets the crystal dealing major damage with each strike -Changed priest outfit to be all yellow -Walking backwards is now slower than walking forwards
changedMultiplayer:Multiplayer systems moved from Unet to Steam -All single player features are now in multiplayer, this includes all 4 playable classes and all 6 maps
addedGeneral:Added 2 new maps -Expanded the size of the garden map -Added a visual portal to show where enemies spawn -Skill icon now show the number they are bound to -Added more sound effects to skills and abilities -Fixed bug where the tower would look at a different enemy than the one it was targeting -Changes to the boss fights which now include mini versions of the boss and new graphics for when the boss spawns. There are also a ton of minor tweaks to different elements of the game such as the AI and UI elements.
addedGoing Forward:In the next few updates expect changes to all of the maps, including the two newest ones. There may be another playable class soon and I have plans for new enemy types as well. I will also be exploring the idea of different game modes and even a story mode at some point later down the line.
Emberdoom changes
fixedHello! I'm excited to announce that the largest Emberdoom update ever is finally completed. There are so many minor changes that won't be listed here but below is the changelog for all the major improvements like the full multiplayer overhaul and the class updates. Everything should be working pretty well but if any bugs come up please post about it on the community hub and I'll have them fixed as soon as possible. There are already a few minor tweaks and fixes I want to make so expect a follow up update very soon.
addedEach class got a full revamp featuring new skills and a new right click based secondary attack -All classes and maps can be used in multiplayer now -There are two 2 maps and a new type of enemy
fixedRevamped all the skills and abilities for all the classes -Characters now have alternative attacks that can be used by right clicking -The Crystal can be healed using souls -Smoothed character animations -Fixed twitching that occurred when players walked against a wall -Added an elite enemy that targets the crystal dealing major damage with each strike -Changed priest outfit to be all yellow -Walking backwards is now slower than walking forwards
changedMultiplayer systems moved from Unet to Steam -All single player features are now in multiplayer, this includes all 4 playable classes and all 6 maps
addedAdded 2 new maps -Expanded the size of the garden map -Added a visual portal to show where enemies spawn -Skill icon now show the number they are bound to -Added more sound effects to skills and abilities -Fixed bug where the tower would look at a different enemy than the one it was targeting -Changes to the boss fights which now include mini versions of the boss and new graphics for when the boss spawns. There are also a ton of minor tweaks to different elements of the game such as the AI and UI elements.
Highlights:
-Each class got a full revamp featuring new skills and a new right click based secondary attack -All classes and maps can be used in multiplayer now -There are two 2 maps and a new type of enemy
Changelog EDv1.1.0
Singleplayer:
-Revamped all the skills and abilities for all the classes -Characters now have alternative attacks that can be used by right clicking -The Crystal can be healed using souls -Smoothed character animations -Fixed twitching that occurred when players walked against a wall -Added an elite enemy that targets the crystal dealing major damage with each strike -Changed priest outfit to be all yellow -Walking backwards is now slower than walking forwards
Multiplayer:
-Multiplayer systems moved from Unet to Steam -All single player features are now in multiplayer, this includes all 4 playable classes and all 6 maps
General:
-Added 2 new maps -Expanded the size of the garden map -Added a visual portal to show where enemies spawn -Skill icon now show the number they are bound to -Added more sound effects to skills and abilities -Fixed bug where the tower would look at a different enemy than the one it was targeting -Changes to the boss fights which now include mini versions of the boss and new graphics for when the boss spawns. There are also a ton of minor tweaks to different elements of the game such as the AI and UI elements.
Going Forward:
In the next few updates expect changes to all of the maps, including the two newest ones. There may be another playable class soon and I have plans for new enemy types as well. I will also be exploring the idea of different game modes and even a story mode at some point later down the line.