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Steam News25 October 20258mo ago

🩹 Patch v1.0.2 – More Crash Fixes and Improvements

Hey everyone! This quick follow-up patch includes a few important crash fixes, some late-game polish, and a potential solution for a rare softlock during the final boss.

Full notes

Full Ember the Werefox update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone! This quick follow-up patch includes a few important crash fixes, some late-game polish, and a potential solution for a rare softlock during the final boss.

What changed

4 fixes0 additions3 changes0 removals
  • Performance
  • Fixes
  • Gameplay
changedHey everyone! This quick follow-up patch includes a few important crash fixes, some late-game polish, and a potential solution for a rare softlock during the final boss.
fixedFixed a crash that could occur when dash attacks triggered healing effects.
fixedFixed a crash that could occur if an enemy exploded after the player died.
fixedFixed a bug that could cause the Courage Plate to charge (and make a new Moon power available) when it shouldn’t.
fixedFixed a visual glitch affecting the Courage Plate in the late game.
changedImproved the visuals for a story moment in the late game.

Ember the Werefox changes

changedHey everyone! This quick follow-up patch includes a few important crash fixes, some late-game polish, and a potential solution for a rare softlock during the final boss.
fixedFixed a crash that could occur when dash attacks triggered healing effects.
fixedFixed a crash that could occur if an enemy exploded after the player died.
fixedFixed a bug that could cause the Courage Plate to charge (and make a new Moon power available) when it shouldn’t.
fixedFixed a visual glitch affecting the Courage Plate in the late game.

Thanks for your patience — and to everyone who’s been sending in bug reports and feedback!

For full details on the earlier update, check out the v1.0.1 Patch Notes. Patch Notes - v1.0.2.18

  • Fixed a crash that could occur when dash attacks triggered healing effects.

  • Fixed a crash that could occur if an enemy exploded after the player died.

  • Fixed a bug that could cause the Courage Plate to charge (and make a new Moon power available) when it shouldn’t.

  • Fixed a visual glitch affecting the Courage Plate in the late game.

  • Improved the visuals for a story moment in the late game.

  • Implemented a potential fix for a rare softlock during the final boss. The issue couldn’t be reliably reproduced, but we made adjustments to underlying logic that may have been responsible. Fingers crossed this clears it up!

Source

Steam News / 25 October 2025

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