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Steam News24 October 20258mo ago

🦊 Patch 1.0.1 — Launch Week Fixes & Fiery Tweaks

Ah, launch week — that magical time when players find things we thought we fixed already. 😅 This first post-launch patch (about 25 hours after release!

In this update4

Full notes

Full Ember the Werefox update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition7 changes0 removals
  • Fixes
  • Performance
  • Store
  • Gameplay
  • Maps
  • UI and audio
fixedAh, launch week — that magical time when players find things we thought we fixed already. 😅
changedThis first post-launch patch (about 25 hours after release!) focuses on crash and freeze fixes, a few balance updates, and some small visual and audio improvements.
fixed🧩 FixesFixed a freeze that could occur when starting a dream using the Shroomwarden outfit
fixed🧩 FixesFixed a crash that could occur when the game attempted to auto-pause during dialogue
fixed🧩 FixesCleaned up some false-positive log errors that weren’t actually causing problems
changed🧩 FixesImproved map generation stability

Ember the Werefox changes

fixedAh, launch week — that magical time when players find things we thought we fixed already. 😅
changedThis first post-launch patch (about 25 hours after release!) focuses on crash and freeze fixes, a few balance updates, and some small visual and audio improvements.
fixedFixed a freeze that could occur when starting a dream using the Shroomwarden outfit
fixedFixed a crash that could occur when the game attempted to auto-pause during dialogue
fixedCleaned up some false-positive log errors that weren’t actually causing problems

Ah, launch week — that magical time when players find things we thought we fixed already. 😅

This first post-launch patch (about 25 hours after release!) focuses on crash and freeze fixes, a few balance updates, and some small visual and audio improvements.

Patch v 1.0.1.17

🧩 Fixes

  • Fixed a freeze that could occur when starting a dream using the Shroomwarden outfit

  • Fixed a crash that could occur when the game attempted to auto-pause during dialogue

  • Cleaned up some false-positive log errors that weren’t actually causing problems

  • Improved map generation stability

  • Updated minor portrait art issues

☀️ Balance Updates

  • Adjusted Quick Charge (Sun Power) for smoother energy scaling

  • Tuned Inferno Storm ability for better late-game balance

🕛 New Additions

  • Added a new “noon” chime and accompanying clock notification art

This update was guided by analytics and crash reports gathered after launch — thanks to everyone who jumped in early!

We’re also aware of a rare softlock that can occur during the final boss fight, and are investigating a fix for an upcoming patch.

More updates and refinements are already in the works. 🦊🔥

Source

Steam News / 24 October 2025

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