HomeGamesUpdatesPricingMethodology
Steam News13 February 20242y ago

Demo Update - Version 0.2.5.0

We originally didn't plan to address this yet, but we've getting feedback that days feel too short.

In this update1

Full notes

Full Ember the Werefox update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
changedWhile we feel the day length provides an appropriate tension, we agree that it can feel short at times, especially as you're learning the game. we came up with a "quick and dirty" way to address this, and wanted to provide some resolution for any players (or poetntial players) that found the balance too unforgiving.
changedAs a first attempt to address this, we're increasing the base day length by 15 seconds. This might not sound like much, but we don't want to swing too far without further testing, and 15 additional seconds can equate to several precious tasks in many situations.
addedAdditionally, we're adding another layer to casual mode that will increase the day length by about 20% (another 30 seconds). We hope this provides a "cozier" pacing that reduces some tension during the day without blowing the balance out.
changedPlease note, with these changes, not all day music has been fully reworked, and some songs will start about 30 seconds into the day when playing on casual.
addedDemo Version 0.2.5.0 Release NotesFeatures • Causal Mode now has longer days • All day songs have been reworked to be at least 15 seconds longer.
changedDemo Version 0.2.5.0 Release NotesBalance Changes • Day length increased from 120 seconds to 135 seconds (+15s) in standard difficulty • Day length increased from 120 seconds to 165 seconds (+45s) in "casual mode" difficulty • Enemy count & spawn rate reduced slightly • Enemy "spider" count & spawn rate further reduced for prologue
Balance Changes • Day length120seconds135secondsBalance Changes • Day length increased, buff

Ember the Werefox changes

changedWhile we feel the day length provides an appropriate tension, we agree that it can feel short at times, especially as you're learning the game. we came up with a "quick and dirty" way to address this, and wanted to provide some resolution for any players (or poetntial players) that found the balance too unforgiving.
changedAs a first attempt to address this, we're increasing the base day length by 15 seconds. This might not sound like much, but we don't want to swing too far without further testing, and 15 additional seconds can equate to several precious tasks in many situations.
addedAdditionally, we're adding another layer to casual mode that will increase the day length by about 20% (another 30 seconds). We hope this provides a "cozier" pacing that reduces some tension during the day without blowing the balance out.
changedPlease note, with these changes, not all day music has been fully reworked, and some songs will start about 30 seconds into the day when playing on casual.
addedFeatures • Causal Mode now has longer days • All day songs have been reworked to be at least 15 seconds longer.

We originally didn't plan to address this yet, but we've getting feedback that days feel too short.

While we feel the day length provides an appropriate tension, we agree that it can feel short at times, especially as you're learning the game. we came up with a "quick and dirty" way to address this, and wanted to provide some resolution for any players (or poetntial players) that found the balance too unforgiving.

As a first attempt to address this, we're increasing the base day length by 15 seconds. This might not sound like much, but we don't want to swing too far without further testing, and 15 additional seconds can equate to several precious tasks in many situations.

Additionally, we're adding another layer to casual mode that will increase the day length by about 20% (another 30 seconds). We hope this provides a "cozier" pacing that reduces some tension during the day without blowing the balance out.

Please note, with these changes, not all day music has been fully reworked, and some songs will start about 30 seconds into the day when playing on casual.

Demo Version 0.2.5.0 Release Notes

Features • Causal Mode now has longer days • All day songs have been reworked to be at least 15 seconds longer.

Balance Changes • Day length increased from 120 seconds to 135 seconds (+15s) in standard difficulty • Day length increased from 120 seconds to 165 seconds (+45s) in "casual mode" difficulty • Enemy count & spawn rate reduced slightly • Enemy "spider" count & spawn rate further reduced for prologue

Fixes • Fixed a bug that would cause the game to hang for a few seconds after the Boss appeared.

Known Issues • Two of the four day songs will start 30 seconds late on casual mode, as music is still in process of being reworked.

Source

Steam News / 13 February 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.