What changed
2 fixes0 additions2 changes1 removal
- Gameplay
- UI and audio
- Balance
- Fixes
fixedThis hotfix addresses two issues:
changedThe first is a bug involving the crafting guide that would cover the feasting menu, making it virtually unusable... which sounds as annoying as some bathroom bullies, to me.
removedThe second is that we believe the boss is a little too hard for the demo. So we're removing the boss's "defense" so it takes full damage, and increasing the overall HP for a net 23% less health .
changedDemo Version 0.2.4.1 (Hotfix) Release NotesBalance Changes • The Chapter 1 Boss now takes 100% damage instead of 50% damage. • The Chapter 1 Boss HP increased from 650 to 1000 (with the above change, this is about 23% less health)
fixedDemo Version 0.2.4.1 (Hotfix) Release NotesFixes & tweaks • Fixed a bug that would draw the crafting guide on top of the feast menu if it was the last tab opened.
• The Chapter 1 Boss HP650→1000↑• The Chapter 1 Boss HP increased, buffEmber the Werefox changes
fixedThis hotfix addresses two issues:
changedThe first is a bug involving the crafting guide that would cover the feasting menu, making it virtually unusable... which sounds as annoying as some bathroom bullies, to me.
removedThe second is that we believe the boss is a little too hard for the demo. So we're removing the boss's "defense" so it takes full damage, and increasing the overall HP for a net 23% less health .
changedBalance Changes • The Chapter 1 Boss now takes 100% damage instead of 50% damage. • The Chapter 1 Boss HP increased from 650 to 1000 (with the above change, this is about 23% less health)
fixedFixes & tweaks • Fixed a bug that would draw the crafting guide on top of the feast menu if it was the last tab opened.
This hotfix addresses two issues:
The first is a bug involving the crafting guide that would cover the feasting menu, making it virtually unusable... which sounds as annoying as some bathroom bullies, to me.
The second is that we believe the boss is a little too hard for the demo. So we're removing the boss's "defense" so it takes full damage, and increasing the overall HP for a net 23% less health.
Happy Nightmare slaying!
Demo Version 0.2.4.1 (Hotfix) Release Notes
Balance Changes • The Chapter 1 Boss now takes 100% damage instead of 50% damage. • The Chapter 1 Boss HP increased from 650 to 1000 (with the above change, this is about 23% less health)
Fixes & tweaks • Fixed a bug that would draw the crafting guide on top of the feast menu if it was the last tab opened.