Full notes
Full Elven City Simulator update
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What changed
- Gameplay
- UI and audio
Elven City Simulator changes
Hello, elves!
While we were wracking our brains over code and fixing bugs, the update has already rolled out – and it's a big one!
Now in full color!🎨
We're continuing to make history: our world was once just text, but now the settlement is alive and thriving. We've added an intro – now the story and conflicts of the world you're about to play in are explained, narrated, and visually enriched.
So, here are some insights on our characters – meet your companions:
✨ The Chieftain – The first one the elves meet when they awaken. Cautious and wise.
🌿 The Druid – A mysterious old sage. Gandalf from Chelyabinsk.
🧪 Orc McScientist the 3rd – A rogue, a trickster, a swindler. Yes, the number is part of the name!
🔨 Elf Worker – Kind, naive, and hardworking.
👑 And, of course, other characters are waiting to be discovered!
🐞 Bug fixes – the world is now a little better Not just the game world, but who knows – once we release the game, maybe the real one will improve too! Most of our fixes are on the in-house engine and tools side, making them hard to notice for players. But as our team grows, here’s a proud list of what we did::
✅ Enabled clickCallbacks in button switches ✅ Batchable voxels support ✅ Fix colored text clamp ✅ Pipline for screen fade in/out ✅ Multi-threaded serialization ✅ Disable optimizations, fix transparent sprites animation
We're back to work, but in the meantime, hop into the game, check out the updates, and leave your feedback – we can’t wait to hear what you think! 🚀
Source
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