Full notes
Full Elven City Simulator update
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What changed
- Gameplay
- Fixes
- Performance
Elven City Simulator changes
Hello, elves!
We are reviewing feedback and updating game mechanics. This week, we decided to add more depth to the light vs. mist mechanics. Now, it’s easier to understand where the lit areas are, as they are displayed along with highlighted objects.
Player will also be able to see it while building:
And in "hide buildings" mode:
Thank you to everyone who supports us. Here’s a full list of changes and fixes we added:
Light radius now displays during building
Fixed an issue where "Hide Buildings" would not always work
Light radius now displays in "Hide Buildings" mode
Empty buildings now lose light only partially
Fixed discrepancy between lantern's visual lit area and actual radius
Light radius now displays when an object is highlighted with the cursor
Elves now attempt to find paths closer to light sources
Don't lose yourself in the fog, thundercatofdoom and CleDeSol
Source
Changelog.gg summarizes and formats this update. How we read updates.
