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Steam News1 November 20241y ago

Mechanics updates

Hello, elves! We are reviewing feedback and updating game mechanics. This week, we decided to add more depth to the light vs. mist mechanics.

Full notes

Full Elven City Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Performance
addedHello, elves!We are reviewing feedback and updating game mechanics. This week, we decided to add more depth to the light vs. mist mechanics. Now, it’s easier to understand where the lit areas are, as they are displayed along with highlighted objects.
changedHello, elves!And in "hide buildings" mode:
addedHello, elves!Thank you to everyone who supports us. Here’s a full list of changes and fixes we added:
fixedHello, elves!Fixed an issue where "Hide Buildings" would not always work
changedHello, elves!Light radius now displays in "Hide Buildings" mode
changedHello, elves!Empty buildings now lose light only partially

Elven City Simulator changes

addedWe are reviewing feedback and updating game mechanics. This week, we decided to add more depth to the light vs. mist mechanics. Now, it’s easier to understand where the lit areas are, as they are displayed along with highlighted objects.
changedAnd in "hide buildings" mode:
addedThank you to everyone who supports us. Here’s a full list of changes and fixes we added:
fixedFixed an issue where "Hide Buildings" would not always work
changedLight radius now displays in "Hide Buildings" mode

Hello, elves!

We are reviewing feedback and updating game mechanics. This week, we decided to add more depth to the light vs. mist mechanics. Now, it’s easier to understand where the lit areas are, as they are displayed along with highlighted objects.

Player will also be able to see it while building:

And in "hide buildings" mode:

Thank you to everyone who supports us. Here’s a full list of changes and fixes we added:

  • Light radius now displays during building

  • Fixed an issue where "Hide Buildings" would not always work

  • Light radius now displays in "Hide Buildings" mode

  • Empty buildings now lose light only partially

  • Fixed discrepancy between lantern's visual lit area and actual radius

  • Light radius now displays when an object is highlighted with the cursor

  • Elves now attempt to find paths closer to light sources

Don't lose yourself in the fog, thundercatofdoom and CleDeSol

Source

Steam News / 1 November 2024

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