Full notes
Full Elium - Prison Escape update
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What changed
- Performance
- Gameplay
- Fixes
- Maps
A new patch is now available for Elium - Prison Escape. This update features bugfixes and improvements for performance and stability, AI and pathfinding, and numerous graphical and movement glitches. Here's the full Changelog:
Improvement: Pushing companion prisoners out of the way is now more effective
Improvement: Companion prisoners are now more reactive to enemies
Improvement: Cell Doors leading to empty areas are now marked as barred and cannot be opened
Improvement: Player's hands now close to fists when in combat while doing stealth
Improvement: Minor pathfinding improvements
Improvement: Minor balancing
- OptimizationImproved combat hit detection performance significantly
Optimization: Character code and physics performance improvements
- BugfixFixed a load game issue that would corrupt the inventory
- BugfixFixed many cases of companions getting lost behind (still happens but less frequently)
- BugfixFixed camera and player character sinking when near ledges
- BugfixFixed prisoners getting startled inside their cells from combat happenning outside
- BugfixFixed incorrect rotation on AI characters leading to moonwalking
- BugfixFixed legs looking broken on characters that are far away
- BugfixFixed wrong walk animation played on characters that are far away
- BugfixFixed companions running at half speed under some circumstances
- BugfixFixed sword attack-left animation sometimes being offset
- BugfixFixed first prisoner jittering while lockpicking the player's door
- BugfixFixed guards walking "in place" when looking around a fallen corpse
- BugfixFixed companion prisoners looking really short after a map transition
- BugfixFixed companion prisoners looking like guards after a map transition
- BugfixFixed companion prisoners being able to take Keys to the next level
- BugfixFixed dead characters appearing to stand in some situations
- BugfixFixed some blood appearing with Blood&Gore turned off
- BugfixFixed tutorial first guard hearing the player before getting to the stealth area
- BugfixFixed pathfinding errors in several rooms
- BugfixFixed hallway with decorative stairs having a gate that can be lockpicked and lead to the void
- BugfixFixed water splash particles appearing at a wrong height
- BugfixFixed prisoners picking up torches
Source
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