HomeGamesUpdatesPricingMethodology
Steam News18 March 20188y ago

Patch v1.00.20

A new patch is now available for Elium - Prison Escape. This update features bugfixes and improvements for performance and stability, AI and pathfinding, and numerous graphical and movement glitches.

Full notes

Full Elium - Prison Escape update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes1 addition3 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • Maps
addedA new patch is now available for Elium - Prison Escape. This update features bugfixes and improvements for performance and stability, AI and pathfinding, and numerous graphical and movement glitches. Here's the full Changelog:
changedImprovement: Minor pathfinding improvements
changedOptimization: Improved combat hit detection performance significantly
changedOptimization: Character code and physics performance improvements
fixedBugfix: Fixed a load game issue that would corrupt the inventory
fixedBugfix: Fixed many cases of companions getting lost behind (still happens but less frequently)

A new patch is now available for Elium - Prison Escape. This update features bugfixes and improvements for performance and stability, AI and pathfinding, and numerous graphical and movement glitches. Here's the full Changelog:

  • Improvement: Pushing companion prisoners out of the way is now more effective

  • Improvement: Companion prisoners are now more reactive to enemies

  • Improvement: Cell Doors leading to empty areas are now marked as barred and cannot be opened

  • Improvement: Player's hands now close to fists when in combat while doing stealth

  • Improvement: Minor pathfinding improvements

  • Improvement: Minor balancing

  • OptimizationImproved combat hit detection performance significantly
  • Optimization: Character code and physics performance improvements

  • BugfixFixed a load game issue that would corrupt the inventory
  • BugfixFixed many cases of companions getting lost behind (still happens but less frequently)
  • BugfixFixed camera and player character sinking when near ledges
  • BugfixFixed prisoners getting startled inside their cells from combat happenning outside
  • BugfixFixed incorrect rotation on AI characters leading to moonwalking
  • BugfixFixed legs looking broken on characters that are far away
  • BugfixFixed wrong walk animation played on characters that are far away
  • BugfixFixed companions running at half speed under some circumstances
  • BugfixFixed sword attack-left animation sometimes being offset
  • BugfixFixed first prisoner jittering while lockpicking the player's door
  • BugfixFixed guards walking "in place" when looking around a fallen corpse
  • BugfixFixed companion prisoners looking really short after a map transition
  • BugfixFixed companion prisoners looking like guards after a map transition
  • BugfixFixed companion prisoners being able to take Keys to the next level
  • BugfixFixed dead characters appearing to stand in some situations
  • BugfixFixed some blood appearing with Blood&Gore turned off
  • BugfixFixed tutorial first guard hearing the player before getting to the stealth area
  • BugfixFixed pathfinding errors in several rooms
  • BugfixFixed hallway with decorative stairs having a gate that can be lockpicked and lead to the void
  • BugfixFixed water splash particles appearing at a wrong height
  • BugfixFixed prisoners picking up torches

Source

Steam News / 18 March 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.