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Steam News14 December 20256mo ago

Update 23.247 Stable

■ 12/14 2025 EA 23.247 Stable (Translated by ChatGPT) After updating to a stable build, Mods from earlier versions may no longer function correctly or may behave unexpectedly.

Full notes

Full Elin update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions4 changes1 removal
  • Gameplay
  • Maps
  • Store
  • Balance
  • UI and audio
removedAfter updating to a stable build, Mods from earlier versions may no longer function correctly or may behave unexpectedly. If anything seems off, please try disabling Mods and testing again.
changed[Highlights] * Updated the Home quest "Into Darkness". * Unlocked the map "Crypt of the Damned" (appears when Nefia is regenerated in existing saves).
fixed[New Content] * (Backer Wish) Added a new feat "Comat Arts". * Updated the in-game art gallery. * Added higher tiers of materials and several new high-tier materials (internal). * Added a few new insult lines. * Added a Farris background to the shipping screen. Also fixed missing parts in some background images. * Added functionality and slightly cooler text effects for Special Actions (large-scale abilities mainly used by bosses). Set "Summoning Call (formerly Call Ally)", "Barrage", and "Soul Cry" as Special Actions. * Added the Special Action "Womb of Darkness". * Added the Field Effect system, which applies special effects to the entire current map. Active Field Effects are now shown in the date widget. * Added Nerun's tutorial related to Field Effects. * Added the status "Dark Concealment". Applied for a certain duration when affected by Dark Mist. * Added the enchant "All Damage" (no random generation). * Added the enchant "Gravity Immunity" (no random generation). * Added the enchant "Farseer" (no random generation). * Added the weapon "★Staff of Magus". * Added flavor text to the weapon "Graviton Ray Emitter". * Added the book "★Shared Diary" to the Platinum Merchant's stock (experimental). * Added the book "Adventurer's Weekly Issue 13 'Festival'". Thanks Elin Community! * Added the book "Adventurer's Weekly Issue 14 'Succubus'". Thanks Elin Community! * Added the book "Adventurer's Weekly Issue 15 'Equipment Styles'". Thanks Elin Community! * Added the book "Adventurer's Weekly Issue 16 'Ranged Weapons'". Thanks Elin Community! * Added the book "Adventurer's Weekly Issue 17 'Thievery'". Thanks Elin Community! * Added the instrument "Sax". * Added the instrument "Koto". Also added exclusive performance music. * Added two variants of the furniture "Hamster Generator". * Added two variants of the furniture "Candy Stick". * Added three variants of the furniture "Weather Vane Stand". * Added the furniture "Weather Vane Stand Arrow". * Added five variants of the furniture "Weather Vane". * Added three variants of the furniture "Bone Wall Growth". * Added four variants of the furniture "Roots". Also added recipes. * Added two variants of the furniture "Roots (Ground Type)". * Added the furniture "Large Stump". * Added three variants of the furniture "Driftwood". * Added four variants of the furniture "Fallen Log". * Added back graphics to the furniture "Wall Growth" and adjusted placement. * Added the enchant "Purification" (protection from vampirism) to the furniture "Jure Doll". * Added a recipe for Blood Elixir. * Added 15 new seed skins. Also changed some existing crop seed graphics. * Added two new Felmera sketch reward paintings. * Added the map object "Bone Heap". * Added female graphics for Vampires. * Added two variants of Wire Fence. * Added Stone Fence. * Added one new boss. * Added six new monsters.
changed[Additions and Changes] * NPC tactical types now affect NPC behavior more faithfully. * NPCs will no longer use cursed Acid-Resistant Coating even if given. * Companions and residents now prioritize eating food with the "Freshly Made" feat. Fresh food in shared containers is now taken from a separate pool from normal food. * Extremely smelly food no longer changes in smell when made into cheese. * NPC levels emerging from boxes now scale with the danger level of the map where the box is opened. * Coffins now have a low chance to generate loot equivalent to treasure chests. Otherwise, they will contain zombies or vampires. * Babies hatched from eggs now have their birthday set to that date. * Non-stackable items are no longer selected as procurement targets. * Unidentified items bought from shops and then sold back will no longer be auto-identified. * Build Mode "Harvest" can now also remove decals such as bloodstains. * Performing pleasant actions, pranks, or vampirism on characters with sufficient affinity for co-sleeping now has a high chance to increase affinity. * Added various acquisition conditions for special feats to avoid overwhelming new players. * Added diner signboards to some towns (Palmia, Kapul, Orvina, Yowyn, Mifu, Nefu). Town residents are now much more likely to eat at diners. * Removed the level restriction for capture targets of the Silver Cat Capture Orb (captured Silver Cats can now only be released in the Garden of Eternity). * Thrown weapons will no longer be generated in the rare equipment slot of boss chests. * Shield enchantments from Shield Bash will no longer activate against hanging targets. Shield enchantments on hanging targets will also not activate. * Set a maximum value for contribution gained from defeating bounty targets. Bounty rewards are now reduced using the same coefficient as boss chests. * Temporary stat increases from status effects are now also displayed in green text in the info bar. * Added an "Exit" button next to the Journal button on User Maps. * Resetting widgets from the widget list now also resets items registered in the Build Mode hotbar (roofs, light toggles, etc.). * Item count on mouse hover for placed containers is now shown only inside bases or tents. * Added tooltip hints for companion growth types (late bloomer, etc.) in the companion info window. Also clearly shows whether conditions for "Awakening of Bonds" are met. * Power generation and consumption of generators and electrical devices are now shown more accurately in tooltips. * Enter key can now be used to buy and sell items in split item menus during trading. * When movement fails while restrained, a sound and message are now shown. Failed movement no longer consumes a turn. * When loading a game, if loading Mod custom class data fails, null will now be assigned. * Enhanced random dungeon decoration features (mainly for the Cave of the Dead). * Dirt up stairs and down stairs now support color variation. * Slightly modified the map "Crypt". * Auto-combat will no longer be canceled when the status "Berserk" ends. * For the status "Paralysis", turn duration will no longer always be overwritten. The longer duration will be applied instead. * Changed application types of the statuses "Stealth", "Silence", and "Suppression" from additive to overwrite. * Removed Endurance and Dexterity penalties from the status "Broom Transformation". Added a penalty to Constitution instead. * Added "Increased Exchange Diary effect" and "Increased experience bonus" to the feat "Awakening of Bonds". * Improved HP bar display for characters with the feat "Mana Body". * Added Fear immunity to the effects of the feat "Undead". * While having the feat "Small Body", total equipment weight of 6.0s or more is now treated as heavy armor. * Experience gained for the skill "Swimming" now increases as the danger level of underwater maps rises. * Added diminishing returns to the global map travel time reduction of the skill "Traveling" to prevent time from not passing. * Changed the amount of companion feats gained when reading the book "★Kumiromi's Secret Experience" from 3 to 4. * Books "★Kumiromi's Secret Experience" and "★Shared Diary" now have an extremely low chance to be randomly generated in dungeons. * Changed the material of the furniture "★Eternal Stone" to Eternal Sand. * Changed the quality of the furniture "Jure Doll" to Miracle quality (as it would otherwise be sold when gifted to companions). * Added the feat "Ashborn" to the race "Ghost". * Adjusted the race "Machine" in various ways (mainly buffs, considering possible future playability). * Added Negotiation to the starting skills of the class "Thief". * Changed the stock refresh cycle of the NPC "Platinum Merchant" to one year. * Added the Beast of Possibility feat to the NPC "Cocoon". * NPC "2B" now equips a katana. * Changed NPC "2B" material to copper and changed class to Tourist. * Added the Swimming skill to the NPC "Machine Shark". * Added Memory Chip as a guaranteed drop for the NPC "Dungeon Cleaner". * Added the Miscreation feat to the NPC "VISHNU". * Updated snow graphics. * Updated Chinese localization. * (English version) Renamed the Fairy feat "Little One" to "Tiny Body" to avoid name duplication. * (English version) Fixed duplicate names for heavy boots. One has been renamed to great boots. * (English and Japanese versions) Renamed the furniture "Mushroom Wall Shelf" to "Tiered Mushrooms". * (English and Japanese versions) Renamed the ability "Call Ally" to "Summoning Call".
changed[Vampire-Related] * When the player's race is Vampire, NPCs will now add ketchup to Love-Filled Bento. * Adjusted base stats of the race "Vampire". * Characters starting as the race "Vampire" will now receive a Dark Mist spellbook at game start. * Activating o deactivating the ability "Bat Transformation" now checks for criminal status. Messages are now shown if someone witnesses the application or removal. * The ability "Bat Transformation" can now be used on the global map. Vampire NPCs will also use it as needed. * Added bonuses to the ability "Vampirism": always show Blood Meal traits, show an additional trait at level 15, and another at level 30. * Slightly reduced the base multiplier of Blood Meal food effects from the ability "Vampirism". * Added "Stat increase at night" to the feat "Lord of the Night". * Applied -50% "All Damage" to the status "Bat Transformation". * Added the status "Vampirism Infection". * Adjusted nighttime stat boosts from "Vampirism Infection". Stats now rapidly rise to the cap at night. Changes are now also applied on the global map. * Vampire residents will no longer take normal food from shared containers and will prioritize food with the Blood Meal trait. * Vampire NPCs will now suck blood from other NPCs when hungry. * Added the dialogue option "Please suck" for companions with Vampirism or (if the player is fluffy) the Cat Suck ability. * Blood data is now stored in detail per character instead of only by seed value to prevent flavor changes when item tables change. * Fixed an issue where blood food effects were biased and identical across different NPCs with the same flavor. * Fixed an issue where cat blood could mix into blood.
fixed[Fixes] * Fixed an issue where UI offset options were sometimes not applied in side screen widgets. * Fixed an error in the calculation formula when the skill "Traveling" had negative values. * Fixed an issue where remaining elapsed time was reset when crossing midnight during large time skips on the global map. * Fixed an issue where NPCs creating Love-Filled Bento would not learn the Cooking skill if they had no Cooking skill but had Cooking enhanced via Jure faith or similar. * Fixed an issue where item variants for items with multiple variations, such as driftwood, were not being generated. * Fixed an issue where the Miscreation feat would reappear after loading a game following a Kiria upgrade. * Fixed an issue where Farris's appearance could not be changed from the resident bulletin board. * Fixed an issue where animated item displays could become distorted underwater. * Fixed an issue where items that should drop only one would drop two. * Fixed glitches related to enchantment bonuses and display when dual-wielding weapons. * Fixed an issue where cost adjustments applied to Blade Storm were not applied to the ability "Shred". * Fixed an issue where the curve function could overflow. * Other minor fixes and adjustments.

Elin changes

removedAfter updating to a stable build, Mods from earlier versions may no longer function correctly or may behave unexpectedly. If anything seems off, please try disabling Mods and testing again.
changed[Highlights] * Updated the Home quest "Into Darkness". * Unlocked the map "Crypt of the Damned" (appears when Nefia is regenerated in existing saves).
fixed[New Content] * (Backer Wish) Added a new feat "Comat Arts". * Updated the in-game art gallery. * Added higher tiers of materials and several new high-tier materials (internal). * Added a few new insult lines. * Added a Farris background to the shipping screen. Also fixed missing parts in some background images. * Added functionality and slightly cooler text effects for Special Actions (large-scale abilities mainly used by bosses). Set "Summoning Call (formerly Call Ally)", "Barrage", and "Soul Cry" as Special Actions. * Added the Special Action "Womb of Darkness". * Added the Field Effect system, which applies special effects to the entire current map. Active Field Effects are now shown in the date widget. * Added Nerun's tutorial related to Field Effects. * Added the status "Dark Concealment". Applied for a certain duration when affected by Dark Mist. * Added the enchant "All Damage" (no random generation). * Added the enchant "Gravity Immunity" (no random generation). * Added the enchant "Farseer" (no random generation). * Added the weapon "★Staff of Magus". * Added flavor text to the weapon "Graviton Ray Emitter". * Added the book "★Shared Diary" to the Platinum Merchant's stock (experimental). * Added the book "Adventurer's Weekly Issue 13 'Festival'". Thanks Elin Community! * Added the book "Adventurer's Weekly Issue 14 'Succubus'". Thanks Elin Community! * Added the book "Adventurer's Weekly Issue 15 'Equipment Styles'". Thanks Elin Community! * Added the book "Adventurer's Weekly Issue 16 'Ranged Weapons'". Thanks Elin Community! * Added the book "Adventurer's Weekly Issue 17 'Thievery'". Thanks Elin Community! * Added the instrument "Sax". * Added the instrument "Koto". Also added exclusive performance music. * Added two variants of the furniture "Hamster Generator". * Added two variants of the furniture "Candy Stick". * Added three variants of the furniture "Weather Vane Stand". * Added the furniture "Weather Vane Stand Arrow". * Added five variants of the furniture "Weather Vane". * Added three variants of the furniture "Bone Wall Growth". * Added four variants of the furniture "Roots". Also added recipes. * Added two variants of the furniture "Roots (Ground Type)". * Added the furniture "Large Stump". * Added three variants of the furniture "Driftwood". * Added four variants of the furniture "Fallen Log". * Added back graphics to the furniture "Wall Growth" and adjusted placement. * Added the enchant "Purification" (protection from vampirism) to the furniture "Jure Doll". * Added a recipe for Blood Elixir. * Added 15 new seed skins. Also changed some existing crop seed graphics. * Added two new Felmera sketch reward paintings. * Added the map object "Bone Heap". * Added female graphics for Vampires. * Added two variants of Wire Fence. * Added Stone Fence. * Added one new boss. * Added six new monsters.
changed[Additions and Changes] * NPC tactical types now affect NPC behavior more faithfully. * NPCs will no longer use cursed Acid-Resistant Coating even if given. * Companions and residents now prioritize eating food with the "Freshly Made" feat. Fresh food in shared containers is now taken from a separate pool from normal food. * Extremely smelly food no longer changes in smell when made into cheese. * NPC levels emerging from boxes now scale with the danger level of the map where the box is opened. * Coffins now have a low chance to generate loot equivalent to treasure chests. Otherwise, they will contain zombies or vampires. * Babies hatched from eggs now have their birthday set to that date. * Non-stackable items are no longer selected as procurement targets. * Unidentified items bought from shops and then sold back will no longer be auto-identified. * Build Mode "Harvest" can now also remove decals such as bloodstains. * Performing pleasant actions, pranks, or vampirism on characters with sufficient affinity for co-sleeping now has a high chance to increase affinity. * Added various acquisition conditions for special feats to avoid overwhelming new players. * Added diner signboards to some towns (Palmia, Kapul, Orvina, Yowyn, Mifu, Nefu). Town residents are now much more likely to eat at diners. * Removed the level restriction for capture targets of the Silver Cat Capture Orb (captured Silver Cats can now only be released in the Garden of Eternity). * Thrown weapons will no longer be generated in the rare equipment slot of boss chests. * Shield enchantments from Shield Bash will no longer activate against hanging targets. Shield enchantments on hanging targets will also not activate. * Set a maximum value for contribution gained from defeating bounty targets. Bounty rewards are now reduced using the same coefficient as boss chests. * Temporary stat increases from status effects are now also displayed in green text in the info bar. * Added an "Exit" button next to the Journal button on User Maps. * Resetting widgets from the widget list now also resets items registered in the Build Mode hotbar (roofs, light toggles, etc.). * Item count on mouse hover for placed containers is now shown only inside bases or tents. * Added tooltip hints for companion growth types (late bloomer, etc.) in the companion info window. Also clearly shows whether conditions for "Awakening of Bonds" are met. * Power generation and consumption of generators and electrical devices are now shown more accurately in tooltips. * Enter key can now be used to buy and sell items in split item menus during trading. * When movement fails while restrained, a sound and message are now shown. Failed movement no longer consumes a turn. * When loading a game, if loading Mod custom class data fails, null will now be assigned. * Enhanced random dungeon decoration features (mainly for the Cave of the Dead). * Dirt up stairs and down stairs now support color variation. * Slightly modified the map "Crypt". * Auto-combat will no longer be canceled when the status "Berserk" ends. * For the status "Paralysis", turn duration will no longer always be overwritten. The longer duration will be applied instead. * Changed application types of the statuses "Stealth", "Silence", and "Suppression" from additive to overwrite. * Removed Endurance and Dexterity penalties from the status "Broom Transformation". Added a penalty to Constitution instead. * Added "Increased Exchange Diary effect" and "Increased experience bonus" to the feat "Awakening of Bonds". * Improved HP bar display for characters with the feat "Mana Body". * Added Fear immunity to the effects of the feat "Undead". * While having the feat "Small Body", total equipment weight of 6.0s or more is now treated as heavy armor. * Experience gained for the skill "Swimming" now increases as the danger level of underwater maps rises. * Added diminishing returns to the global map travel time reduction of the skill "Traveling" to prevent time from not passing. * Changed the amount of companion feats gained when reading the book "★Kumiromi's Secret Experience" from 3 to 4. * Books "★Kumiromi's Secret Experience" and "★Shared Diary" now have an extremely low chance to be randomly generated in dungeons. * Changed the material of the furniture "★Eternal Stone" to Eternal Sand. * Changed the quality of the furniture "Jure Doll" to Miracle quality (as it would otherwise be sold when gifted to companions). * Added the feat "Ashborn" to the race "Ghost". * Adjusted the race "Machine" in various ways (mainly buffs, considering possible future playability). * Added Negotiation to the starting skills of the class "Thief". * Changed the stock refresh cycle of the NPC "Platinum Merchant" to one year. * Added the Beast of Possibility feat to the NPC "Cocoon". * NPC "2B" now equips a katana. * Changed NPC "2B" material to copper and changed class to Tourist. * Added the Swimming skill to the NPC "Machine Shark". * Added Memory Chip as a guaranteed drop for the NPC "Dungeon Cleaner". * Added the Miscreation feat to the NPC "VISHNU". * Updated snow graphics. * Updated Chinese localization. * (English version) Renamed the Fairy feat "Little One" to "Tiny Body" to avoid name duplication. * (English version) Fixed duplicate names for heavy boots. One has been renamed to great boots. * (English and Japanese versions) Renamed the furniture "Mushroom Wall Shelf" to "Tiered Mushrooms". * (English and Japanese versions) Renamed the ability "Call Ally" to "Summoning Call".
changed[Vampire-Related] * When the player's race is Vampire, NPCs will now add ketchup to Love-Filled Bento. * Adjusted base stats of the race "Vampire". * Characters starting as the race "Vampire" will now receive a Dark Mist spellbook at game start. * Activating o deactivating the ability "Bat Transformation" now checks for criminal status. Messages are now shown if someone witnesses the application or removal. * The ability "Bat Transformation" can now be used on the global map. Vampire NPCs will also use it as needed. * Added bonuses to the ability "Vampirism": always show Blood Meal traits, show an additional trait at level 15, and another at level 30. * Slightly reduced the base multiplier of Blood Meal food effects from the ability "Vampirism". * Added "Stat increase at night" to the feat "Lord of the Night". * Applied -50% "All Damage" to the status "Bat Transformation". * Added the status "Vampirism Infection". * Adjusted nighttime stat boosts from "Vampirism Infection". Stats now rapidly rise to the cap at night. Changes are now also applied on the global map. * Vampire residents will no longer take normal food from shared containers and will prioritize food with the Blood Meal trait. * Vampire NPCs will now suck blood from other NPCs when hungry. * Added the dialogue option "Please suck" for companions with Vampirism or (if the player is fluffy) the Cat Suck ability. * Blood data is now stored in detail per character instead of only by seed value to prevent flavor changes when item tables change. * Fixed an issue where blood food effects were biased and identical across different NPCs with the same flavor. * Fixed an issue where cat blood could mix into blood.

■ 12/14 2025 EA 23.247 Stable (Translated by ChatGPT)

After updating to a stable build, Mods from earlier versions may no longer function correctly or may behave unexpectedly. If anything seems off, please try disabling Mods and testing again.

[Highlights] * Updated the Home quest "Into Darkness". * Unlocked the map "Crypt of the Damned" (appears when Nefia is regenerated in existing saves).

[New Content] * (Backer Wish) Added a new feat "Comat Arts". * Updated the in-game art gallery. * Added higher tiers of materials and several new high-tier materials (internal). * Added a few new insult lines. * Added a Farris background to the shipping screen. Also fixed missing parts in some background images. * Added functionality and slightly cooler text effects for Special Actions (large-scale abilities mainly used by bosses). Set "Summoning Call (formerly Call Ally)", "Barrage", and "Soul Cry" as Special Actions. * Added the Special Action "Womb of Darkness". * Added the Field Effect system, which applies special effects to the entire current map. Active Field Effects are now shown in the date widget. * Added Nerun's tutorial related to Field Effects. * Added the status "Dark Concealment". Applied for a certain duration when affected by Dark Mist. * Added the enchant "All Damage" (no random generation). * Added the enchant "Gravity Immunity" (no random generation). * Added the enchant "Farseer" (no random generation). * Added the weapon "★Staff of Magus". * Added flavor text to the weapon "Graviton Ray Emitter". * Added the book "★Shared Diary" to the Platinum Merchant's stock (experimental). * Added the book "Adventurer's Weekly Issue 13 'Festival'". Thanks Elin Community! * Added the book "Adventurer's Weekly Issue 14 'Succubus'". Thanks Elin Community! * Added the book "Adventurer's Weekly Issue 15 'Equipment Styles'". Thanks Elin Community! * Added the book "Adventurer's Weekly Issue 16 'Ranged Weapons'". Thanks Elin Community! * Added the book "Adventurer's Weekly Issue 17 'Thievery'". Thanks Elin Community! * Added the instrument "Sax". * Added the instrument "Koto". Also added exclusive performance music. * Added two variants of the furniture "Hamster Generator". * Added two variants of the furniture "Candy Stick". * Added three variants of the furniture "Weather Vane Stand". * Added the furniture "Weather Vane Stand Arrow". * Added five variants of the furniture "Weather Vane". * Added three variants of the furniture "Bone Wall Growth". * Added four variants of the furniture "Roots". Also added recipes. * Added two variants of the furniture "Roots (Ground Type)". * Added the furniture "Large Stump". * Added three variants of the furniture "Driftwood". * Added four variants of the furniture "Fallen Log". * Added back graphics to the furniture "Wall Growth" and adjusted placement. * Added the enchant "Purification" (protection from vampirism) to the furniture "Jure Doll". * Added a recipe for Blood Elixir. * Added 15 new seed skins. Also changed some existing crop seed graphics. * Added two new Felmera sketch reward paintings. * Added the map object "Bone Heap". * Added female graphics for Vampires. * Added two variants of Wire Fence. * Added Stone Fence. * Added one new boss. * Added six new monsters.

[Additions and Changes] * NPC tactical types now affect NPC behavior more faithfully. * NPCs will no longer use cursed Acid-Resistant Coating even if given. * Companions and residents now prioritize eating food with the "Freshly Made" feat. Fresh food in shared containers is now taken from a separate pool from normal food. * Extremely smelly food no longer changes in smell when made into cheese. * NPC levels emerging from boxes now scale with the danger level of the map where the box is opened. * Coffins now have a low chance to generate loot equivalent to treasure chests. Otherwise, they will contain zombies or vampires. * Babies hatched from eggs now have their birthday set to that date. * Non-stackable items are no longer selected as procurement targets. * Unidentified items bought from shops and then sold back will no longer be auto-identified. * Build Mode "Harvest" can now also remove decals such as bloodstains. * Performing pleasant actions, pranks, or vampirism on characters with sufficient affinity for co-sleeping now has a high chance to increase affinity. * Added various acquisition conditions for special feats to avoid overwhelming new players. * Added diner signboards to some towns (Palmia, Kapul, Orvina, Yowyn, Mifu, Nefu). Town residents are now much more likely to eat at diners. * Removed the level restriction for capture targets of the Silver Cat Capture Orb (captured Silver Cats can now only be released in the Garden of Eternity). * Thrown weapons will no longer be generated in the rare equipment slot of boss chests. * Shield enchantments from Shield Bash will no longer activate against hanging targets. Shield enchantments on hanging targets will also not activate. * Set a maximum value for contribution gained from defeating bounty targets. Bounty rewards are now reduced using the same coefficient as boss chests. * Temporary stat increases from status effects are now also displayed in green text in the info bar. * Added an "Exit" button next to the Journal button on User Maps. * Resetting widgets from the widget list now also resets items registered in the Build Mode hotbar (roofs, light toggles, etc.). * Item count on mouse hover for placed containers is now shown only inside bases or tents. * Added tooltip hints for companion growth types (late bloomer, etc.) in the companion info window. Also clearly shows whether conditions for "Awakening of Bonds" are met. * Power generation and consumption of generators and electrical devices are now shown more accurately in tooltips. * Enter key can now be used to buy and sell items in split item menus during trading. * When movement fails while restrained, a sound and message are now shown. Failed movement no longer consumes a turn. * When loading a game, if loading Mod custom class data fails, null will now be assigned. * Enhanced random dungeon decoration features (mainly for the Cave of the Dead). * Dirt up stairs and down stairs now support color variation. * Slightly modified the map "Crypt". * Auto-combat will no longer be canceled when the status "Berserk" ends. * For the status "Paralysis", turn duration will no longer always be overwritten. The longer duration will be applied instead. * Changed application types of the statuses "Stealth", "Silence", and "Suppression" from additive to overwrite. * Removed Endurance and Dexterity penalties from the status "Broom Transformation". Added a penalty to Constitution instead. * Added "Increased Exchange Diary effect" and "Increased experience bonus" to the feat "Awakening of Bonds". * Improved HP bar display for characters with the feat "Mana Body". * Added Fear immunity to the effects of the feat "Undead". * While having the feat "Small Body", total equipment weight of 6.0s or more is now treated as heavy armor. * Experience gained for the skill "Swimming" now increases as the danger level of underwater maps rises. * Added diminishing returns to the global map travel time reduction of the skill "Traveling" to prevent time from not passing. * Changed the amount of companion feats gained when reading the book "★Kumiromi's Secret Experience" from 3 to 4. * Books "★Kumiromi's Secret Experience" and "★Shared Diary" now have an extremely low chance to be randomly generated in dungeons. * Changed the material of the furniture "★Eternal Stone" to Eternal Sand. * Changed the quality of the furniture "Jure Doll" to Miracle quality (as it would otherwise be sold when gifted to companions). * Added the feat "Ashborn" to the race "Ghost". * Adjusted the race "Machine" in various ways (mainly buffs, considering possible future playability). * Added Negotiation to the starting skills of the class "Thief". * Changed the stock refresh cycle of the NPC "Platinum Merchant" to one year. * Added the Beast of Possibility feat to the NPC "Cocoon". * NPC "2B" now equips a katana. * Changed NPC "2B" material to copper and changed class to Tourist. * Added the Swimming skill to the NPC "Machine Shark". * Added Memory Chip as a guaranteed drop for the NPC "Dungeon Cleaner". * Added the Miscreation feat to the NPC "VISHNU". * Updated snow graphics. * Updated Chinese localization. * (English version) Renamed the Fairy feat "Little One" to "Tiny Body" to avoid name duplication. * (English version) Fixed duplicate names for heavy boots. One has been renamed to great boots. * (English and Japanese versions) Renamed the furniture "Mushroom Wall Shelf" to "Tiered Mushrooms". * (English and Japanese versions) Renamed the ability "Call Ally" to "Summoning Call".

[Vampire-Related] * When the player's race is Vampire, NPCs will now add ketchup to Love-Filled Bento. * Adjusted base stats of the race "Vampire". * Characters starting as the race "Vampire" will now receive a Dark Mist spellbook at game start. * Activating o deactivating the ability "Bat Transformation" now checks for criminal status. Messages are now shown if someone witnesses the application or removal. * The ability "Bat Transformation" can now be used on the global map. Vampire NPCs will also use it as needed. * Added bonuses to the ability "Vampirism": always show Blood Meal traits, show an additional trait at level 15, and another at level 30. * Slightly reduced the base multiplier of Blood Meal food effects from the ability "Vampirism". * Added "Stat increase at night" to the feat "Lord of the Night". * Applied -50% "All Damage" to the status "Bat Transformation". * Added the status "Vampirism Infection". * Adjusted nighttime stat boosts from "Vampirism Infection". Stats now rapidly rise to the cap at night. Changes are now also applied on the global map. * Vampire residents will no longer take normal food from shared containers and will prioritize food with the Blood Meal trait. * Vampire NPCs will now suck blood from other NPCs when hungry. * Added the dialogue option "Please suck" for companions with Vampirism or (if the player is fluffy) the Cat Suck ability. * Blood data is now stored in detail per character instead of only by seed value to prevent flavor changes when item tables change. * Fixed an issue where blood food effects were biased and identical across different NPCs with the same flavor. * Fixed an issue where cat blood could mix into blood.

[Fixes] * Fixed an issue where UI offset options were sometimes not applied in side screen widgets. * Fixed an error in the calculation formula when the skill "Traveling" had negative values. * Fixed an issue where remaining elapsed time was reset when crossing midnight during large time skips on the global map. * Fixed an issue where NPCs creating Love-Filled Bento would not learn the Cooking skill if they had no Cooking skill but had Cooking enhanced via Jure faith or similar. * Fixed an issue where item variants for items with multiple variations, such as driftwood, were not being generated. * Fixed an issue where the Miscreation feat would reappear after loading a game following a Kiria upgrade. * Fixed an issue where Farris's appearance could not be changed from the resident bulletin board. * Fixed an issue where animated item displays could become distorted underwater. * Fixed an issue where items that should drop only one would drop two. * Fixed glitches related to enchantment bonuses and display when dual-wielding weapons. * Fixed an issue where cost adjustments applied to Blade Storm were not applied to the ability "Shred". * Fixed an issue where the curve function could overflow. * Other minor fixes and adjustments.

[Notes] * Planning to release what may be the final stable build of the year before Christmas, including Juremas-related content and the epilogue to the quest "Into Darkness". * Higher-tier materials are not planned for use for some time. * Gimmicks and variations for the Void and Nefia will continue to be improved gradually. Planning a more focused enhancement around early to mid next year. * Since the main story is fairly dark, Home story content is planned to be lighter, warmer, and include some comedy. * Jure Dolls that become Miracle quality only apply to newly generated ones.

Source

Steam News / 14 December 2025

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