What changed
1 fix5 additions1 change0 removals
added[Highlights] * (Backer Wish) Added two "Mani of Machine" to the Garden of Eternity and updated the list of distinguished guests. * Machines with the Miscreation feat can be now upgraded. * Added the "Awakening of Bonds" feat. Allows awakening late-blooming companions by consuming influence in the Garden of Eternity (Gene Slot +1, FP +10. Requirements: have traveled together for 360+ days and be close enough to sleep together). * Added a recipe for "★Silver Cat Capture Ball" from the Keeper of the Garden in the Garden of Eternity. Releasing a Silver Cat in the Garden of Eternity now increases Garden influence. * Strengthened the Demigod race. * Added the Vampire race.
added[Demigod] * Added a 20% "Blessing bonus increase" to the Sacred Twilight feat and changed its gene slot cost to 2. * Added the "Peacemaker" feat to increase the number of Apostles a Demigod can bring without causing fights. * Adjusted Demigod Life and Mana. * When worshiping Eyth with the Sacred Twilight feat, praying at Eyth's altar now grants a healing effect. Also enabled offerings at Eyth's altar. * When worshiping Eyth with the Sacred Twilight feat, offering another god's Divine Equipment at Eyth's altar now converts it into Eyth's property and activates faction effects. However, all existing Eyth-owned items in possession are destroyed. * When the owner of Divine Equipment is set to Eyth, offering that equipment at the corresponding god's altar returns ownership to that god.
added[Vampire] * Added the Vampire race (experimental). * Added the "Bloodsuck" ability. Vampires can gain nutrition by sucking blood, and meal effects increase as Bloodsuck and Learning levels rise. * Added the "Bat Transformation" ability. * Added a rare random headgear enchantment for "Sunburn Immunity". * Added the Blood Meal food trait. Vampires can gain nutrition from foods with Blood Meal. * Added the "Ashborn" feat. Characters with Ashborn ignite in sunlight.
added[New Content] * Updated the in-game artbook. * Added "Extended Render Range" to the Experimental tab in Config. * Added "Adjust darkness by elevation differences" to middle-click actions on the Map Board. * Added a portrait to the Keeper of the Garden and updated their pixel art. * Added new dialogue to the Keeper of the Garden. * Added a koi pond to the Garden of Eternity. Gold Koi Challenge is now possible. * Added a delivery box to the Garden of Eternity. * Added the "Golden Finger" feat. * Added the "Magma" material. * Added the "Blood" material. * Added the "Undead Summon" ability. * Added the ranged weapon "★Graviton Beam Emitter". * Added the ranged weapon "Gravity Gun". * Added the "Memory Chip" material. Rare drop for mechanical races. * Added the "Machine Core" material. * Added the food "Blood Pack" and its recipe. * Added the food "Blood". * Added the item "Blood Collection Syringe". Sold by Farris. * Added the catch "Gold Koi". * Added the instrument "Drum". * Added the junk item "Wedding Bouquet". * Added the junk item "Dice". * Added the furniture "Drafting Table" and its recipe. Map creation now uses the Drafting Table. Crafting skill changed to Travelwork. * Added three types of "Wall Niche" furniture and recipes. * Added two types of "Stone Statue" furniture and recipes. * Added the furniture "Hanging Candle". * Added the furniture "Wall Candle". * Added the furniture "Pedestal". * Added the furniture "Brazier". * Added the furniture "Wall-mounted Brazier". * Added the furniture "Book Stand". * Added the furniture "Magnificent Candelabrum". * Added the effect furniture "Splash". * Added the effect furniture "Rippling Stream". * Added the effect furniture "Ripple". * Added the effect furniture "Bubble". * Added two types of effect furniture "Swamp Bubble". * Added five types of effect furniture "Lava Bubble". * Added the effect furniture "Lava Curtain". * Added two types of effect furniture "Lava Pillar". * Added the floor "Stone Floor". * Added one new monster.
changed[Additions and Changes] * User Maps now save and restore item identification states, dangerous book motifs, teleporter IDs, and more. * When the Principle "Forbid Gathering on User Maps" is active, firewood cannot be made from logs placed on User Maps. * Party members with fishing rods will occasionally assist when the PC fishes. * Livestock now use Lay Hands only on livestock. * Silver Cats are now treated as Unique NPCs. Silver Cats caught with a Silver Cat Capture Orb can only be released in the Garden of Eternity. * Slightly updated the interior of igloos (unified floor and wall tiles). * After progressing the game to a certain point, Fiama's opening line now changes slightly. * Added side graphics to dice. Dice thrown on the ground now show random faces. * Reduced meal bonuses for players with the "Cannibalism" feat when eating human meat (human-meat cooking is currently too convenient). * Added a new recruitment system for Mani in the Garden of Eternity. Mani can join when requirements are met. * The Keeper of the Garden now banishes minions when not in combat. * Affection for NPCs in the Garden of Eternity who are not yet recruitable no longer changes. Such NPCs also hide their affection value in conversation. * Added offerings for Eyth, Yakasha, and Elin, and added Elin's worship effects. * Set max feat level to 1 for feats that gain no effect from leveling. * Halved the generation chance of the No-Theft enchant. * Abilities normally impossible to obtain (those with Gene Slot 99) no longer appear on genes. * NPCs no longer pick up beach balls used in crafting. * Instruments picked up from the ground are now held as furniture. * Named monsters now become late-bloomer growth type if their pre-boss-level base level does not scale. * Changed max level of Efficient Feeder feat to 2. * Party info widget now allows adjusting display priority using a slider. Priority is saved per character and applied when rejoining the party. * Increased danger cap for War random requests to 2000000000. * Sun Lamps and similar furniture no longer function when electricity is insufficient. * Improved display when holding statues and cards. * Adjusted PCC arm part drawing position to sit above belts. * Ranged and thrown weapons can now be reforged with Scrolls of Reconstruction. * Internally tracks number of deaths during Death Penalty Protection. * If no deaths occur during Death Penalty Protection, Neln will pat you on the head. * If too many deaths occur during Death Penalty Protection, Neln will be disappointed. * Geysers are now treated as baths. * Wedding Bouquets are now treated as beach balls. * Instrument skill attached to an instrument now applies to the performer's skill during performance. * When NPCs use Scrolls of Feather, inaccessible items (locked-chest contents, shop items, etc.) are excluded. * When talking to companions with the "Loyalty" feat, the option "Do not cover for allies" now appears. * Unique Artifact equipment can no longer be stolen. * Updated graphics and names of guild receptionists to be easier to distinguish. * Adjusted anti-Undead power of "Silver" material (30→25). * Adjusted anti-Undead power of "★Holy Lance" (too high when combined with silver). * Made "Putit in Amber" slightly heavier (lost hardness due to material change). * Added the "Rare Species" feat to Silver Cats. Silver Cats now have a low chance to spawn. * Added the Miscreation feat to Kiria. * Added the Ashborn feat to the Zombie race. * Added the Blood Meal trait to Ketchup. * Added a weakness to Holy Resistance to the "Undead" feat. * Added the "High Purity" trait to churyu. * Added the "Float" enchant to the "Broom Transformation" state. * Added the Swimming skill to the Slime race. * Added the Swimming skill to the Machine God race. * Updated Chinese translation. * Updated snow graphics. * (Japanese/English) Changed "candle stick" to "candelabrum". * (Japanese version) Renamed the old ability "Bloodsuck" to "Absorb".
fixed[Fixes] * Fixed a bug where stairs adjacent to blocks could display incorrectly. * Fixed a bug where headgear shifted on transformed graphics such as transformation states. * Fixed a bug where Blade Storm triggered only on adjacent targets regardless of weapon reach. * Fixed a bug where wishing for items with many duplicates could cause errors. * Fixed height and weight overflow issues. * Fixed a bug where old save data failed to recognize "Garden of Eternity" internally. * Fixed a bug where items dropped by walls destroyed by non-PC entities could be auto-picked up by the PC when "Auto-Pickup Harvestables" was on. * Fixed a bug where some enchants on Divine Equipment stopped displaying. * Fixed handle positions on some door graphics. * Fixed various minor bugs and adjustments.
Elin changes
added[Highlights] * (Backer Wish) Added two "Mani of Machine" to the Garden of Eternity and updated the list of distinguished guests. * Machines with the Miscreation feat can be now upgraded. * Added the "Awakening of Bonds" feat. Allows awakening late-blooming companions by consuming influence in the Garden of Eternity (Gene Slot +1, FP +10. Requirements: have traveled together for 360+ days and be close enough to sleep together). * Added a recipe for "★Silver Cat Capture Ball" from the Keeper of the Garden in the Garden of Eternity. Releasing a Silver Cat in the Garden of Eternity now increases Garden influence. * Strengthened the Demigod race. * Added the Vampire race.
added[Demigod] * Added a 20% "Blessing bonus increase" to the Sacred Twilight feat and changed its gene slot cost to 2. * Added the "Peacemaker" feat to increase the number of Apostles a Demigod can bring without causing fights. * Adjusted Demigod Life and Mana. * When worshiping Eyth with the Sacred Twilight feat, praying at Eyth's altar now grants a healing effect. Also enabled offerings at Eyth's altar. * When worshiping Eyth with the Sacred Twilight feat, offering another god's Divine Equipment at Eyth's altar now converts it into Eyth's property and activates faction effects. However, all existing Eyth-owned items in possession are destroyed. * When the owner of Divine Equipment is set to Eyth, offering that equipment at the corresponding god's altar returns ownership to that god.
added[Vampire] * Added the Vampire race (experimental). * Added the "Bloodsuck" ability. Vampires can gain nutrition by sucking blood, and meal effects increase as Bloodsuck and Learning levels rise. * Added the "Bat Transformation" ability. * Added a rare random headgear enchantment for "Sunburn Immunity". * Added the Blood Meal food trait. Vampires can gain nutrition from foods with Blood Meal. * Added the "Ashborn" feat. Characters with Ashborn ignite in sunlight.
added[New Content] * Updated the in-game artbook. * Added "Extended Render Range" to the Experimental tab in Config. * Added "Adjust darkness by elevation differences" to middle-click actions on the Map Board. * Added a portrait to the Keeper of the Garden and updated their pixel art. * Added new dialogue to the Keeper of the Garden. * Added a koi pond to the Garden of Eternity. Gold Koi Challenge is now possible. * Added a delivery box to the Garden of Eternity. * Added the "Golden Finger" feat. * Added the "Magma" material. * Added the "Blood" material. * Added the "Undead Summon" ability. * Added the ranged weapon "★Graviton Beam Emitter". * Added the ranged weapon "Gravity Gun". * Added the "Memory Chip" material. Rare drop for mechanical races. * Added the "Machine Core" material. * Added the food "Blood Pack" and its recipe. * Added the food "Blood". * Added the item "Blood Collection Syringe". Sold by Farris. * Added the catch "Gold Koi". * Added the instrument "Drum". * Added the junk item "Wedding Bouquet". * Added the junk item "Dice". * Added the furniture "Drafting Table" and its recipe. Map creation now uses the Drafting Table. Crafting skill changed to Travelwork. * Added three types of "Wall Niche" furniture and recipes. * Added two types of "Stone Statue" furniture and recipes. * Added the furniture "Hanging Candle". * Added the furniture "Wall Candle". * Added the furniture "Pedestal". * Added the furniture "Brazier". * Added the furniture "Wall-mounted Brazier". * Added the furniture "Book Stand". * Added the furniture "Magnificent Candelabrum". * Added the effect furniture "Splash". * Added the effect furniture "Rippling Stream". * Added the effect furniture "Ripple". * Added the effect furniture "Bubble". * Added two types of effect furniture "Swamp Bubble". * Added five types of effect furniture "Lava Bubble". * Added the effect furniture "Lava Curtain". * Added two types of effect furniture "Lava Pillar". * Added the floor "Stone Floor". * Added one new monster.
changed[Additions and Changes] * User Maps now save and restore item identification states, dangerous book motifs, teleporter IDs, and more. * When the Principle "Forbid Gathering on User Maps" is active, firewood cannot be made from logs placed on User Maps. * Party members with fishing rods will occasionally assist when the PC fishes. * Livestock now use Lay Hands only on livestock. * Silver Cats are now treated as Unique NPCs. Silver Cats caught with a Silver Cat Capture Orb can only be released in the Garden of Eternity. * Slightly updated the interior of igloos (unified floor and wall tiles). * After progressing the game to a certain point, Fiama's opening line now changes slightly. * Added side graphics to dice. Dice thrown on the ground now show random faces. * Reduced meal bonuses for players with the "Cannibalism" feat when eating human meat (human-meat cooking is currently too convenient). * Added a new recruitment system for Mani in the Garden of Eternity. Mani can join when requirements are met. * The Keeper of the Garden now banishes minions when not in combat. * Affection for NPCs in the Garden of Eternity who are not yet recruitable no longer changes. Such NPCs also hide their affection value in conversation. * Added offerings for Eyth, Yakasha, and Elin, and added Elin's worship effects. * Set max feat level to 1 for feats that gain no effect from leveling. * Halved the generation chance of the No-Theft enchant. * Abilities normally impossible to obtain (those with Gene Slot 99) no longer appear on genes. * NPCs no longer pick up beach balls used in crafting. * Instruments picked up from the ground are now held as furniture. * Named monsters now become late-bloomer growth type if their pre-boss-level base level does not scale. * Changed max level of Efficient Feeder feat to 2. * Party info widget now allows adjusting display priority using a slider. Priority is saved per character and applied when rejoining the party. * Increased danger cap for War random requests to 2000000000. * Sun Lamps and similar furniture no longer function when electricity is insufficient. * Improved display when holding statues and cards. * Adjusted PCC arm part drawing position to sit above belts. * Ranged and thrown weapons can now be reforged with Scrolls of Reconstruction. * Internally tracks number of deaths during Death Penalty Protection. * If no deaths occur during Death Penalty Protection, Neln will pat you on the head. * If too many deaths occur during Death Penalty Protection, Neln will be disappointed. * Geysers are now treated as baths. * Wedding Bouquets are now treated as beach balls. * Instrument skill attached to an instrument now applies to the performer's skill during performance. * When NPCs use Scrolls of Feather, inaccessible items (locked-chest contents, shop items, etc.) are excluded. * When talking to companions with the "Loyalty" feat, the option "Do not cover for allies" now appears. * Unique Artifact equipment can no longer be stolen. * Updated graphics and names of guild receptionists to be easier to distinguish. * Adjusted anti-Undead power of "Silver" material (30→25). * Adjusted anti-Undead power of "★Holy Lance" (too high when combined with silver). * Made "Putit in Amber" slightly heavier (lost hardness due to material change). * Added the "Rare Species" feat to Silver Cats. Silver Cats now have a low chance to spawn. * Added the Miscreation feat to Kiria. * Added the Ashborn feat to the Zombie race. * Added the Blood Meal trait to Ketchup. * Added a weakness to Holy Resistance to the "Undead" feat. * Added the "High Purity" trait to churyu. * Added the "Float" enchant to the "Broom Transformation" state. * Added the Swimming skill to the Slime race. * Added the Swimming skill to the Machine God race. * Updated Chinese translation. * Updated snow graphics. * (Japanese/English) Changed "candle stick" to "candelabrum". * (Japanese version) Renamed the old ability "Bloodsuck" to "Absorb".
■ 11/19 2025 EA 23.237 Stable
After updating to the stable build, mods from previous versions may stop working or behave oddly. If behavior becomes strange, try disabling mods once.
[Highlights] * (Backer Wish) Added two "Mani of Machine" to the Garden of Eternity and updated the list of distinguished guests. * Machines with the Miscreation feat can be now upgraded. * Added the "Awakening of Bonds" feat. Allows awakening late-blooming companions by consuming influence in the Garden of Eternity (Gene Slot +1, FP +10. Requirements: have traveled together for 360+ days and be close enough to sleep together). * Added a recipe for "★Silver Cat Capture Ball" from the Keeper of the Garden in the Garden of Eternity. Releasing a Silver Cat in the Garden of Eternity now increases Garden influence. * Strengthened the Demigod race. * Added the Vampire race.
[Demigod] * Added a 20% "Blessing bonus increase" to the Sacred Twilight feat and changed its gene slot cost to 2. * Added the "Peacemaker" feat to increase the number of Apostles a Demigod can bring without causing fights. * Adjusted Demigod Life and Mana. * When worshiping Eyth with the Sacred Twilight feat, praying at Eyth's altar now grants a healing effect. Also enabled offerings at Eyth's altar. * When worshiping Eyth with the Sacred Twilight feat, offering another god's Divine Equipment at Eyth's altar now converts it into Eyth's property and activates faction effects. However, all existing Eyth-owned items in possession are destroyed. * When the owner of Divine Equipment is set to Eyth, offering that equipment at the corresponding god's altar returns ownership to that god.
[Vampire] * Added the Vampire race (experimental). * Added the "Bloodsuck" ability. Vampires can gain nutrition by sucking blood, and meal effects increase as Bloodsuck and Learning levels rise. * Added the "Bat Transformation" ability. * Added a rare random headgear enchantment for "Sunburn Immunity". * Added the Blood Meal food trait. Vampires can gain nutrition from foods with Blood Meal. * Added the "Ashborn" feat. Characters with Ashborn ignite in sunlight.
[New Content] * Updated the in-game artbook. * Added "Extended Render Range" to the Experimental tab in Config. * Added "Adjust darkness by elevation differences" to middle-click actions on the Map Board. * Added a portrait to the Keeper of the Garden and updated their pixel art. * Added new dialogue to the Keeper of the Garden. * Added a koi pond to the Garden of Eternity. Gold Koi Challenge is now possible. * Added a delivery box to the Garden of Eternity. * Added the "Golden Finger" feat. * Added the "Magma" material. * Added the "Blood" material. * Added the "Undead Summon" ability. * Added the ranged weapon "★Graviton Beam Emitter". * Added the ranged weapon "Gravity Gun". * Added the "Memory Chip" material. Rare drop for mechanical races. * Added the "Machine Core" material. * Added the food "Blood Pack" and its recipe. * Added the food "Blood". * Added the item "Blood Collection Syringe". Sold by Farris. * Added the catch "Gold Koi". * Added the instrument "Drum". * Added the junk item "Wedding Bouquet". * Added the junk item "Dice". * Added the furniture "Drafting Table" and its recipe. Map creation now uses the Drafting Table. Crafting skill changed to Travelwork. * Added three types of "Wall Niche" furniture and recipes. * Added two types of "Stone Statue" furniture and recipes. * Added the furniture "Hanging Candle". * Added the furniture "Wall Candle". * Added the furniture "Pedestal". * Added the furniture "Brazier". * Added the furniture "Wall-mounted Brazier". * Added the furniture "Book Stand". * Added the furniture "Magnificent Candelabrum". * Added the effect furniture "Splash". * Added the effect furniture "Rippling Stream". * Added the effect furniture "Ripple". * Added the effect furniture "Bubble". * Added two types of effect furniture "Swamp Bubble". * Added five types of effect furniture "Lava Bubble". * Added the effect furniture "Lava Curtain". * Added two types of effect furniture "Lava Pillar". * Added the floor "Stone Floor". * Added one new monster.
[Additions and Changes] * User Maps now save and restore item identification states, dangerous book motifs, teleporter IDs, and more. * When the Principle "Forbid Gathering on User Maps" is active, firewood cannot be made from logs placed on User Maps. * Party members with fishing rods will occasionally assist when the PC fishes. * Livestock now use Lay Hands only on livestock. * Silver Cats are now treated as Unique NPCs. Silver Cats caught with a Silver Cat Capture Orb can only be released in the Garden of Eternity. * Slightly updated the interior of igloos (unified floor and wall tiles). * After progressing the game to a certain point, Fiama's opening line now changes slightly. * Added side graphics to dice. Dice thrown on the ground now show random faces. * Reduced meal bonuses for players with the "Cannibalism" feat when eating human meat (human-meat cooking is currently too convenient). * Added a new recruitment system for Mani in the Garden of Eternity. Mani can join when requirements are met. * The Keeper of the Garden now banishes minions when not in combat. * Affection for NPCs in the Garden of Eternity who are not yet recruitable no longer changes. Such NPCs also hide their affection value in conversation. * Added offerings for Eyth, Yakasha, and Elin, and added Elin's worship effects. * Set max feat level to 1 for feats that gain no effect from leveling. * Halved the generation chance of the No-Theft enchant. * Abilities normally impossible to obtain (those with Gene Slot 99) no longer appear on genes. * NPCs no longer pick up beach balls used in crafting. * Instruments picked up from the ground are now held as furniture. * Named monsters now become late-bloomer growth type if their pre-boss-level base level does not scale. * Changed max level of Efficient Feeder feat to 2. * Party info widget now allows adjusting display priority using a slider. Priority is saved per character and applied when rejoining the party. * Increased danger cap for War random requests to 2000000000. * Sun Lamps and similar furniture no longer function when electricity is insufficient. * Improved display when holding statues and cards. * Adjusted PCC arm part drawing position to sit above belts. * Ranged and thrown weapons can now be reforged with Scrolls of Reconstruction. * Internally tracks number of deaths during Death Penalty Protection. * If no deaths occur during Death Penalty Protection, Neln will pat you on the head. * If too many deaths occur during Death Penalty Protection, Neln will be disappointed. * Geysers are now treated as baths. * Wedding Bouquets are now treated as beach balls. * Instrument skill attached to an instrument now applies to the performer's skill during performance. * When NPCs use Scrolls of Feather, inaccessible items (locked-chest contents, shop items, etc.) are excluded. * When talking to companions with the "Loyalty" feat, the option "Do not cover for allies" now appears. * Unique Artifact equipment can no longer be stolen. * Updated graphics and names of guild receptionists to be easier to distinguish. * Adjusted anti-Undead power of "Silver" material (30→25). * Adjusted anti-Undead power of "★Holy Lance" (too high when combined with silver). * Made "Putit in Amber" slightly heavier (lost hardness due to material change). * Added the "Rare Species" feat to Silver Cats. Silver Cats now have a low chance to spawn. * Added the Miscreation feat to Kiria. * Added the Ashborn feat to the Zombie race. * Added the Blood Meal trait to Ketchup. * Added a weakness to Holy Resistance to the "Undead" feat. * Added the "High Purity" trait to churyu. * Added the "Float" enchant to the "Broom Transformation" state. * Added the Swimming skill to the Slime race. * Added the Swimming skill to the Machine God race. * Updated Chinese translation. * Updated snow graphics. * (Japanese/English) Changed "candle stick" to "candelabrum". * (Japanese version) Renamed the old ability "Bloodsuck" to "Absorb".
[Fixes] * Fixed a bug where stairs adjacent to blocks could display incorrectly. * Fixed a bug where headgear shifted on transformed graphics such as transformation states. * Fixed a bug where Blade Storm triggered only on adjacent targets regardless of weapon reach. * Fixed a bug where wishing for items with many duplicates could cause errors. * Fixed height and weight overflow issues. * Fixed a bug where old save data failed to recognize "Garden of Eternity" internally. * Fixed a bug where items dropped by walls destroyed by non-PC entities could be auto-picked up by the PC when "Auto-Pickup Harvestables" was on. * Fixed a bug where some enchants on Divine Equipment stopped displaying. * Fixed handle positions on some door graphics. * Fixed various minor bugs and adjustments.
[Notes] * Mani in the Garden of Eternity uses a new Unique NPC recruitment system. Mani normally is not a recruitable character, so requirements are intentionally extreme. Typical recruitment requirements for Unique NPCs will be more relaxed (e.g., Conery requiring 10 bottles of hair tonic). * High counts of red books in Seeker library stock is intended behavior (original request was to allow reading all red books at the castle). * Vampires are playable but will receive ongoing adjustments for a while. * Sorry for delays on the Issizzle arc. Hoping to release it in the next stable build.