What changed
0 fixes0 additions1 change0 removals
changedV0.0032 update log New 1.New language [Traditional Chinese] optimize 1. Optimize some English translation issues 2. Optimize some text descriptions 3. Adjust the button position for Extend Modified 1. Reduced the monster's health for difficulty 1 2. Slightly reduced the damage of some Missile Piercing skills 3. Skill [Drowner] now has a larger summoning attack range 4. Halve the original effect of level 2 that bond various elements, but add corresponding [5] points of element damage enhancement to it, making it more suitable for excessive use in the early stages 5. In order to build the maze faster in the early stage, the first four waves will now receive an additional number of building choices (you don't have to always stay in the corner) 6. Fixed the issue where the damage of the skill [Summoning Flame Demon] did not decrease correspondingly after increasing the fireball penetration 7. Reduced the number of leader wolves in the level [BatWolf] 8. Reduced the health of some flying monsters 9. In the first five waves of events, events were added to construct buildings for the power and kinetic energy groups, allowing for better access and learning of sources of power and kinetic energy in the early stages (two relatively less useful events were removed in the early stages)
Elements and Build changes
changedV0.0032 update log New 1.New language [Traditional Chinese] optimize 1. Optimize some English translation issues 2. Optimize some text descriptions 3. Adjust the button position for Extend Modified 1. Reduced the monster's health for difficulty 1 2. Slightly reduced the damage of some Missile Piercing skills 3. Skill [Drowner] now has a larger summoning attack range 4. Halve the original effect of level 2 that bond various elements, but add corresponding [5] points of element damage enhancement to it, making it more suitable for excessive use in the early stages 5. In order to build the maze faster in the early stage, the first four waves will now receive an additional number of building choices (you don't have to always stay in the corner) 6. Fixed the issue where the damage of the skill [Summoning Flame Demon] did not decrease correspondingly after increasing the fireball penetration 7. Reduced the number of leader wolves in the level [BatWolf] 8. Reduced the health of some flying monsters 9. In the first five waves of events, events were added to construct buildings for the power and kinetic energy groups, allowing for better access and learning of sources of power and kinetic energy in the early stages (two relatively less useful events were removed in the early stages)
V0.0032 update log New 1.New language [Traditional Chinese] optimize 1. Optimize some English translation issues 2. Optimize some text descriptions 3. Adjust the button position for Extend Modified 1. Reduced the monster's health for difficulty 1 2. Slightly reduced the damage of some Missile Piercing skills 3. Skill [Drowner] now has a larger summoning attack range 4. Halve the original effect of level 2 that bond various elements, but add corresponding [5] points of element damage enhancement to it, making it more suitable for excessive use in the early stages 5. In order to build the maze faster in the early stage, the first four waves will now receive an additional number of building choices (you don't have to always stay in the corner) 6. Fixed the issue where the damage of the skill [Summoning Flame Demon] did not decrease correspondingly after increasing the fireball penetration 7. Reduced the number of leader wolves in the level [BatWolf] 8. Reduced the health of some flying monsters 9. In the first five waves of events, events were added to construct buildings for the power and kinetic energy groups, allowing for better access and learning of sources of power and kinetic energy in the early stages (two relatively less useful events were removed in the early stages)