Full notes
Full Elemental War 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Fixes
- UI and audio
- Maps
Elemental War 2 changes
This update fixes a few bugs and adds some optimizations to improve the game even further.
As usual let us know if you encounter any other issues or have general feedback. While we don’t have any future plans with Elemental War 2 we will keep up support as needed.
If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.
Changelog
Enhancements
mouse can be used now to skip dialogues and boss spawn sequences
improved readability of element damage on monsters
Fixes
fixed VSync setting not working anymore
fixed resolution sometimes not getting restored properly
fixed higher memory consumption ingame than necessary
fixed restoring status effects of towers not properly applying them so they could apply twice in the end
fixed summon elemental button hint not being displayed loading a savegame from a boss wave
fixed some monsters on maps with multiple path walking weird ways
fixed normal monsters getting elemental minimap marker sometimes
fixed minimap markers blinking at wrong spot for a frame
If you have questions, feedback or just want to talk with us, join our Discord .
Source
Changelog.gg summarizes and formats this update. How we read updates.
