Full notes
Full Elemental War 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Fixes
- Gameplay
- Maps
- Balance
Elemental War 2 changes
Last year we started working on this new update to finally add official Steam Deck support. While that wasn’t too hard (it basically worked fine on Steam Deck already, but we optimized a few things for usability there) we decided to wait with release of the new update until the Switch port was done. That way we were able to integrate the performance optimizations (as far as possible, some fixes were more invasive and are only relevant on Switch anyway) into all other platforms as well.
Now it’s time to launch the update, even a few weeks before the Switch version will launch. You can find the full changelog below as usual. In general you can expect a few optimizations for Steam Deck, general performance improvements and also a few bugfixes here and there.
If you have suggestions, check out the feedback thread in the Steam discussions or our Discord.
Changelog
Enhancements
Steam Deck adjustments
made easy difficulty slightly easier
Fixes
fixed dialog skip button being cut off on Steam Deck
fixed performance issue on Red Canyon
fixed drawing board cursor positioning for resolutions != 4k
slightly reduced CPU usage for AI pathfinding calculations
fixed minimap clicking jumping to wrong position
fixed water on city map being rendered twice
fixed rare issue causing towers loaded from a savegame being blue
fixed price display of barricades
fixed item menu not closing properly anymore opening it from ingame menu
fixed auto-generated default flag configuration not getting stored
fixed confirmation box when leaving/restarting game with controller
If you have questions, feedback or just want to talk with us, join our Discord .
Source
Changelog.gg summarizes and formats this update. How we read updates.
