Full notes
Full Elementail: Roguelike Deckbuilding Card update
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What changed
- Gameplay
Hello, Wizards! Squirrel-yaho!
We have great news! Elementail is officially joining Steam Next Fest!
We’ve been working hard to make Elementail even better — and we’re gathering feedback from all of you, our new and future wizards.
Your thoughts and ideas mean a lot to us, so please feel free to share any feedback about the game!
In today’s devlog, we’d like to share the current progress of Elementail’s development with you.
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New Monsters Revealed!
The mysterious monsters of Acts 2 and 3 are finally taking shape.
Our team spent a lot of time discussing what kind of monsters would make the game feel more diverse — and how they could best complement Elementail’s core mechanics.
We’re really happy with how they’ve turned out!
The Daring Crow Swordsman & The Final Boss: PeacockPeacock
Here’s a first look at two new illustrations —
a stylish crow swordsman who slices through the arrogant squirrel wizard’s cards with ease,
and PeacockPeacock, the ultimate boss of the game.
PeacockPeacock comes with an incredibly unique set of tactics that will truly test your strategy.
Along with him, we’re also revisiting and refining not only the new elite monsters, but the existing Act 1 elites as well — to make every battle feel fresh and challenging.
Stay tuned — things are getting intense!
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Introducing the “Explosive Chicken Stock”!
Here’s an early concept of one of our new elite monsters — the “Explosive Chicken Stock.”
This bomb-obsessed maniac loves nothing more than a good detonation,
and he’ll shuffle bomb cards directly into your deck.
If too many bombs are left unattended… 💥 boom — your entire hand is gone!
Our goal with each elite monster is to make players think differently every time —
as you get more familiar with the game, you’ll start needing unique strategy for each of them.
Because their playstyles are so wildly distinct, our designers have been constantly tweaking and testing the designs through real play sessions.
Each test brings new and exciting moments — and we can’t wait to show you the final versions of all the elite monsters!
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A Little Spoiler...
One more small spoiler before we wrap up...
Act 2 will take place deep inside an underground cave! The monsters you’ll meet there are packed with individuality and surprising tactics.
(The following image is an early concept sketch!)
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As we mentioned earlier, what we’re most looking forward to in this Next Fest is hearing from fresh new wizards! with what we like to call “an unspoiled brain.”
One of my favorite game designers, Tynan Sylvester, once wrote in his book: “A game designer does not discover fun by asking questions, but by observing the universe.”
That’s exactly our mindset for this NEXT FEST.
What our team needs most right now is observation —(though yes, wishlists are very welcome too).
We can’t wait to watch how new players experience the game!
If you have any thoughts or feedback, please drop by our Discord and call the devs —
we’d love to hear from you.
Thank you always for your support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
