Full notes
Full Elementail: Roguelike Deckbuilding Card update
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What changed
- Events
- Gameplay
Hello, Wizards! Squirrel-yaho!
There’s been a big change in Elementail,
and spoiler alert: it’s a lot of fun!
Let's dive right into what’s coming in the next update!
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Origins were a bit of a headache.
At first, picking your starting deck through a simple choice menu seemed like a fresh idea. But in practice, the power level of your deck could vary wildly depending on what you chose—and that didn’t feel great.
Now, you will begin each play with a unique deck that represents the birthplace!
Each origin deck features its own beautiful card back design and comes with a composition suited for certain strategies.
From a game design perspective, the number of cards per deck is tuned to around 30. This naturally prevents players from rushing through the deck too quickly, keeping the game’s tempo balanced.
As a result, you get more time to grasp the mechanics and carefully build strategies.
And honestly? This version turned out to be way more fun!
You’ll find yourself weighing risk versus safety more often, and the joy of tinkering with your deck card by card feels even more rewarding.
In this demo version, only a few origins will be unlocked. But in the full release, you’ll be able to unlock them all by meeting certain conditions!
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hat’s not all—we’re also adding an Encyclopedia feature!
We have just finished deciding on about 150 different artifacts!
Even in the demo version, some artofacts can be unlocked by meeting certain conditions and then added to the in-game artifact pool.
Take a look in advance at the wide variety of artifacts that will appear in Elementail!
Each artifact’s function is going through a lot of revisions based on your feedback.
Look..! Even in the image above, you can see that the Rapier has received a huge buff..!
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And now…!
You can discard artifacts at any time!
Since you get back a bit of currency when you do, it’s now possible to pick up certain artifacts just temporarily, or flexibly pivot your deck-building mid-run.
This also means you’ll no longer be forced to grab a artifact that ruins your deck and end up losing the game because of it.
On top of that, we’ve added a bunch of new artifacts with unique effects that will make battles even more dynamic—so please look forward to them!
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Our team is currently working hard to take part in Steam Next Fest and various competitions here in Korea.
We’ll share any good news with you as soon as we can!
Thank you, always!
Source
Changelog.gg summarizes and formats this update. How we read updates.
