Full notes
Full Element Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Balance
- Gameplay
Fixes:
Fixed an issue that prevented Cleave skill's SFX from properly being reproduced.
Fixed a cursor related issue when interacting with NPCs.
Fixed a characters' health bar inconsistency on Galactic Congress battles.
Minor improvements to some Russian texts.
Fixed some texts on skill and effect tooltips not changing with the language selection.
Fixed various inconsistencies with Soul Possession skill.
Improved enemy targeting rules to prevent some cases of shooting through a wall.
Fixed a bug that caused a placeholder mesh to be visible on CSAC Story Mission.
Fixed inconsistency with the popup windows allowing input on the background interfaces.
Improved camera cues in the CSAC level for better navigation.
The fountain at the MSRM plaza will no longer block Line of Sight.
Balance changes:
Increased Jack’s Heal(); cooldown to 3 from 2.
Increased Jack’s Damage(); cooldown to 3 from 2.
Decreased Jack’s Damage(); damage per turn scaling by level to 5 from 10.
Rebalanced the MSRM resource mission changing how the enemy wave spawns and reduced its enemies by half.
Rebalanced MSRM's last combat by adding 2 turns to the counter.
We hope you have a great time playing the game and remember we are always craving for positive reviews ːsteamhappyː Spread the word and plan your turn!
Source
Changelog.gg summarizes and formats this update. How we read updates.
